Fall Into Place
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Welcome to Fall into Place! We are a intermediate to advance roleplay based in the Naruto universe. This site is non-canon, and is set after the collapse of the old ninja villages. Feel free to join the site and say hello! Also, make sure to read through all the rules present in the information board. The staff is also willing to answer any questions you may have. Have a great time roleplaying!

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Miku Arechi Battle Log 15hls0y

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Post by Miku Arechi Sat Aug 27, 2011 1:19 am

-KNOWLEDGE & SKILL-


Ninjutsu Knowledge
Level I: Allows the ninja to use basic Ninjutsu (note that some basic ninjutsu have other requirements).
Level II: Allows the ninja to use basic ninjutsu and jutsu from a primary element of his choice.
Level III: Allows the ninja to use basic ninjutsu and to have two ninjutsu elements. The second will only allow the ninja to use ninjutsu of lower rank than himself.
Master Level: Allows the ninja to use basic ninjutsu, and three ninjutsu elements. The third element will only allow the ninja to use ninjutsu of lower rank then himself.


Taijutsu Knowledge
Level I: Allows the ninja to perform simple Taijutsu attacks, such as punches and kick combos. The Ninja can use Basic Taijutsu with no styles at this point.
Level II: Allows the ninja to have one Taijutsu fighting style with all allowed rank jutsus.
Level III: Allows the user to have two Taijutsu styles. The second one will only allow to use jutsus of lower rank then himself. The user gains a level one combat trait for free.
Master Level: Allows the user to have two Primary Taijutsu Styles and allows the user gains a level two combat skill. Replaces level one. The user may identify open taijutsu styles.

20 / 20


Speed & Agility
Level I: Gives the ninja more speed and agility than average ninja do, which allows them to dodge basic attacks with more efficiency. The shinobi can perform handseals are a faster rate than average. Requires at least Taijutsu Knowledge Level II.
Level II: Gives the ninja more speed and agility than before, allowing him to dodge ranged attacks, such as shurikens with more efficiency. The shinobi can perform one-handed seals though at a slower rate than average.
Level III: Allows the ninja to use speed related jutsus (Jutsus will have the requirement). The shinobi can perform single handed seals at a normal rate and their two handed seals are a blur.
Master Level: Gives a huge boost on speed and agility. Every thing that requires speed or agility to do, is done with great facility by the ninja. The shinobi can perform multiple one-handed seals simaltaniously, and their two-handed seals are faster than the eye.


Equipment and Weaponry
Level I: The shinobi has gained a proficiency in weaponry higher than that of average shinobi. They can wield basic weaponry outside of ninja tools and use scrolls to pack and store extra equipment. The shinobi can also utilize their own puppet with the right jutsu. The shinobi can wield light weaponry such as a sword or bow and use jutsu oriented to them. They can wield a single light sealing scroll that can hold extra ninja tools such as kunai or shuriken, up to 20. The shinobi may also create a single puppet for puppetry jutsu.
Level II: The shinobi has gained a higher profiency with equipment and weaponry giving them access to multiple light weapons and medium weapons. They can wield two light sealing scrolls and can seal to a higher profiency allowing for sealing of a light weapon or a puppet. The shinobi also may construct and wield three puppets.
Level III: The shinobi is considered an elite in regards to equipment. The shinobi is capable of wielding an assortment of weapons ranging from light, medium, and heavy. They can carry three scrolls on them and seal up to three accessories in them. The shinobi can wield up to six puppets on the field of battle.


Assassination
Level I: The user is stealthy and clever, able to hide in the shadows and move quietly, giving the ninja an edge. User is immune to Chakra Sensory Level I and is 10% less likely to get caught in break-ins.
Level II: The Ninja is learned in anatomy, capable of targeting the vitals of an enemy's body with precision, for incapacitation, or assassination. User is immune to Chakra Sensory level II and is 20% less likely to get caught in break ins.
Level III: Worthy of the title Assassin, the ninja has practiced and perfected arts of killing, making him well-knowledgeable in the many possible forms of death. User is immune to Chakra Sensory level III and is 30% less likely to get caught in break ins.


Chakra Sensory
Level I: Allows the shinobi to sense surrounding chakra, for comparison with its own or surrounding ones. Requires at least Ninjutsu and Genjutsu Knowledge level II. (Range: 100 meters)
Level II: Allows the shinobi to sense chakra at higher range and also sense multiple chakra at once (maximum 5)(Range: 500 meters)
Level III: Allows the shinobi to sense multiple chakra and determine their location. (Range: 1Km)


Genjutsu Resistance
Level I: Allows the ninja to realize if he got trapped in a Genjutsu of the same rank, making it easier to make a plan of escape. Allows the use of Genjutsu Kai.

Elemental Fusion
Level I: The shinobi has become proficient enough with his own elemental chakra to fusion two elements together giving the shinobi access to a fusion element.

25 / 25


-TECHNIQUES-


Doton (Earth Release)

Spoiler:

Katon (Fire Release)

Spoiler:

Futon (Wind Release)

Spoiler:

Youton (Lava Release)

Spoiler:

Kokyoton (Obsidian Release)

Spoiler:

Kyoukan (Assassin)

Spoiler:

Seishou Kentou (Energy Boxing)

Spoiler:

350 / 350


-INVENTORY-


『BASIC EQUIPMENT』
A pack issued to any ninja, that contains the following: ten shuriken, eight kunai (four for pack, four for leg holster), two smoke bombs, ten exploding tags, and one spool of wire (fifty feet).

『BINGO BOOK』
A book that contains any and all information on every recorded nukenin, which all Jōnin and ANBU are given by their respective Kage or equally-powerful figure to hunt down and assassinate. The purpose of this is so that the village's secrets and/or kekkei genkai are not stolen or examined by the enemy. Kirigakure has a special unit within their ANBU called Oinin whose sole purpose is the complete eradication of these nukenin. Carry one.

『SEAL SCROLL ONE』
This scroll is located on Miku's left hip, opposite of her second scroll. It's laced with a red ribbon to mark it from the others. This scroll contains the following items.

『HITAI-ITE』
The forehead protecter or headband that everyone gets at Genin, which has a symbol representing his or her ninja village of origin. A strike through this symbol shows that the individual is a nukenin of their former home. The cloth is either colored navy blue, crimson, black, or white. Free item, expected to be always worn.

『HYŌRŌGAN』
Special pills that are issued to any ninja, unlike Zōketsugan. These pills replenish the stamina and chakra and nourish the body of the person who ingests it. It's made of powerful stimulants and nutrients. Carry five.

『FLASH BOMB』
Small pouches containing a thick powder substance. When chakra is powered into them, and they make contact with a surface, they burst. The powder lights, and releases a intense light to blind a foe for a short period of time. Best used for a distraction or quick escape. The scroll contains two of these.

『SEAL SCROLL TWO』
This scroll is located on Miku's right hip, opposite of her second scroll. This scroll is a light cyan blue, with black spiral design located on the outside. This scroll is used to contain the following items.
『EXPLODING TAGS』
Exploding tags are scraps of paper inscribed with a special formula, centering around the kanji for explode, 「爆」"baku." Infused with chakra, they will explode either after a set amount of time has passed, or remotely. The tags can be attached to a surface or wrapped around a weapon to be thrown at an enemy. Carry five.

『FŪMA SHURIKEN』
A giant-sized version of the shuriken, with four pre-eminent sharpened blades. The blades can be retracted into a single blade forme, or a variety of other combinations. Carry two, worn on back.

『COMBAT KNIFE』
A short bladed weapon that is wider then a kunai with a flat blade. This tool is more effective for deflecting weapons and blocking against blows then a kunai. While it's not as effective thrown, this weapon is more efficient for close combat. it can easily be stored or hidden. This weapon requires no skill to use.

Name: Sainan
Weapon Class: Dual Swords / Duel Fans
Pocket: Weapon
Equipment Type: Medium
Description: The Sainan is a very special weapon that Miku Arechi inherited from her family line. The duel blades are rumored to have been harvested from a ancient creature generations ago, of course, such things are silly tales. In truth, the blades were crafted from a fine steel that was given a gold finish as a sign of wealth. While that may not seem very special, what makes the blades so amazing is their ability to split open into two medium sized fans for wind jutsus. The blades are extremely light, and are able to click together into the same sheath. Thus, making the duel blades appear to be a single blade. It is possible to use these blades as a single sword, but to a trained swordsman, they would notice the awkward disposition of weight towards the hilt.
Picture:
Spoiler:
Miku Arechi
Miku Arechi
Noko Jonin
Noko Jonin

Posts : 61
Join date : 2011-07-18

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