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Jacobus Rakan Battle Log 15hls0y

Naruto Extinction the city in the sea HATE THAT YOU LOVE ME

Jacobus Rakan Battle Log

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Jacobus Rakan Battle Log Empty Jacobus Rakan Battle Log

Post by Folgersinurcup Mon Sep 12, 2011 6:28 pm


Ninjutsu Knowledge - 10 KSP
Level I: Allows the ninja to use basic Ninjutsu (note that some basic ninjutsu have other requirements).
Level II: Allows the ninja to use basic ninjutsu and jutsu from a primary element of his choice.
Level III: Allows the ninja to use basic ninjutsu and to have two ninjutsu elements. The second will only allow the ninja to use ninjutsu of lower rank than himself. The user gains a level one chakra trait for free.
Master Level: Allows the ninja to use basic ninjutsu, and three ninjutsu elements. The third element will only allow the ninja to use ninjutsu of lower rank then himself. The shinobi's mastery of ninjutsu has given them access to a single Yin-Yang Balance Element. The user gains a level two chakra trait for free.

Taijutsu Knowledge - 10 KSP used
Level I: Allows the ninja to perform simple Taijutsu attacks, such as punches and kick combos. The Ninja can use Basic Taijutsu with no styles at this point.
Level II: Allows the ninja to have one Taijutsu fighting style with all allowed rank jutsus.
Level III: Allows the user to have two Taijutsu styles. The second one will only allow to use jutsus of lower rank then himself. The user gains a level one combat trait for free.
Master Level: Allows the user to have two Primary Taijutsu Styles and allows the user gains a level two combat skill. Replaces level one. The user may identify open taijutsu styles.

20/20 KSP Used


Free Skills
Equipment and Weaponry
Level I: The shinobi has gained a proficiency in weaponry higher than that of average shinobi. They can wield basic weaponry outside of ninja tools and use scrolls to pack and store extra equipment. The shinobi can also utilize their own puppet with the right jutsu. The shinobi can wield light weaponry such as a sword or bow and use jutsu oriented to them. They can wield a single light sealing scroll that can hold extra ninja tools such as kunai or shuriken, up to 20. The shinobi may also create a single puppet for puppetry jutsu.
Level II: The shinobi has gained a higher proficiency with equipment and weaponry giving them access to multiple light weapons and medium weapons. They can wield two light sealing scrolls and can seal to a higher proficiency allowing for sealing of a light weapon or a puppet. The shinobi also may construct and wield three puppets.

Genjutsu Resistance
Level I: Allows the ninja to realize if he got trapped in a Genjutsu of the same rank, making it easier to make a plan of escape. Allows the use of Genjutsu Kai.
Level II: Allows the ninja to realize if he got trapped in a Genjutsu of one rank higher. Also, allows the use of Genjutsu Hakai. Genjutsu of one sub-type require one less chakra to break.


Paid Skills
Speed and Agility - 10 ASP
Level I: Gives the ninja more speed and agility than average ninja do, which allows them to dodge basic attacks with more efficiency. The shinobi can perform handseals are a faster rate than average. Requires at least Taijutsu Knowledge Level II.
Level II: Gives the ninja more speed and agility than before, allowing him to dodge ranged attacks, such as shurikens with more efficiency. The shinobi can perform one-handed seals though at a slower rate than average.
Level III: Allows the ninja to use speed related jutsus (Jutsus will have the requirement). The shinobi can perform single handed seals at a normal rate and their two handed seals are a blur.
Master Level: Gives a huge boost on speed and agility. Every thing that requires speed or agility to do, is done with great facility by the ninja. The shinobi can perform multiple one-handed seals simultaneously, and their two-handed seals are faster than the eye.

Strength and Power - 10 ASP
Level I: Gives the ninja more strength and power then average ninja do, providing more physical constitution, allowing the ninja to sustain more damage. Requires at least Taijutsu Knowledge Level II.
Level II: Gives the ninja more strength and power then average ninja do, which allows them to deliver more damage in their Taijutsu attacks. The strength level of the ninja will be enough to crack stone with an attack.
Level III: Allows the ninja to use strength related jutsus (Jutsus will have the requirement).
Master Level: Gives a huge boost on strength and power. Every thing that requires strength to do, is done with great facility by the ninja. He has now a great endurance and resistance to damage.

Elemental Fusion - 1 ASP
Level I: The shinobi has become proficient enough with his own elemental chakra to fusion two elements together giving the shinobi access to a fusion element.

Chakra Capacity - 1 ASP; 93 CP
Level I: Allows the shinobi to sustain a bit more Chakra. 10% more Chakra. Sannin/Kage ninjas will have a reduction of five CP over the total CP (applying skill bonus).

Genjutsu Resistance - 3 ASP
****Level I: Allows the ninja to realize if he got trapped in a Genjutsu of the same rank, making it easier to make a plan of escape. Allows the use of Genjutsu Kai.
****Level II: Allows the ninja to realize if he got trapped in a Genjutsu of one rank higher. Also, allows the use of Genjutsu Hakai. Genjutsu of one sub-type require one less chakra to break.
Level III: Allows the ninja to use Tadai Nentō. Genjutsu of one sub-type require two less chakra to break, and genjutsu of two sub-types require one less chakra to break.
25/25 ASP Used


Basic Ninjutsu
Name: Waza no Jutsu [Walking Technique] - 5 JP
Type: Ninjutsu
Sub-type: Chakra
Rank: E
Orientation: Supplementary
Cost: 1+1 CP/Post
Effects: This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals.

Name: Genjutsu Kai [Illusion Technique Release] - 15 JP
Type: Ninjutsu
Sub-type: Chakra
Rank: C
Orientation: Defensive
Cost: Equal the cost of the genjutsu. If it is B-rank, it costs 3 more to break, 5 if A, and 7 if S-rank.
Effects: This basic technique allows the user to stop their flow of chakra and reactivate it in a burst of energy, essentially restarting their body in order to rid themselves of harmful chakra influences, most notably that of genjutsu. This technique may break genjutsus consisting of one sub-type.

Name: Genjutsu Hakai [Illusion Technique High Release] - 20 JP
Type: Ninjutsu
Sub-type: Chakra
Rank: B
Orientation: Defensive
Cost: Equal the cost of the genjutsu. If it is A-rank, it costs 3 more to break, and 5 more chakra to break if S-rank.
Effects: This advance technique allows the user to stop their flow of chakra and reactivate it in a burst of energy, essentially restarting their body in order to rid themselves of harmful chakra influences, most notably that of genjutsu. This technique may break genjutsus consisting of two or less sub-types. Requires Genjutsu Kai.

Name: Tadai Nentō [Heavy Mind] - 25 JP
Type: Ninjutsu
Sub-type: Chakra
Rank: A
Orientation: Defensive
Cost: Equal the cost of the genjutsu. If it is S-rank, this costs 3 more to break.
Effects: This master technique allows the user to stop their flow of chakra and reactivate it in a burst of energy, essentially restarting their body in order to rid themselves of harmful chakra influences, most notably that of genjutsu. This technique may break genjutsus consists of three or less sub-types. Requires Genjutsu Hakai.

Name: Shunshin no Jutsu [Body Flicker Technique] - 10 JP
Type: Ninjutsu
Sub-type: Basic Technique
Rank: D
Orientation: Supplementary
Cost: 2 CP
Effects: This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. It is accomplished by using chakra to temporarily boost the user's reflexes. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements; however, other methods can be taken from the environment used to disguise the movement such as a swarm of leaves.
Effects with Agility and Speed Skill:
Level I: May be used to move once in two posts, without chance of attacking/using jutsu right after.
Level II: May be used to escape once a post without chance of attacking/using jutsu right after.
Level III: May be used to move as often as the user wants with chance of attacking once.
Master Level: May be used as often as the user wants with possibility of combo attack and jutsu use after.

Atsuton
Name: Rajiaru Furakkusu [Radial Flux] - 15 JP
Type: Ninjutsu
Sub-type: Atsuton
Rank: C
Orientation: Supplemental
Cost: 5 CP
Effects: This technique coats the air surrounding the user with their chakra giving them control over the pressure in the area. Though the control doesn't allow for lethal changes, the changes can change the course of battle in their favor. By increasing the pressure they make movement more difficult while thrown projectiles have a harder time during flight. By decreasing the pressure they make movement easier and projectiles fly faster and farther.

Name: For the Hell of It Right-Hand Punch - 20 JP
Type: Ninjutsu-Taijutsu
Sub-type: Atsuton-Rakanken
Rank: B-rank
Orientation: Offensive
Cost: 8 CP
Effects: The ninja thrusts out either a punch or a kick, and sends a powerful shockwave towards an intended target. This technique can send opponents flying and even uproot trees if used within five meters of a target. The shockwave is enough to shatter stone, though the same effective range applies; the shockwave moves quickly across distance and funnels outward, making it hard to dodge since the shockwave is invisible.

Name: Kyūin o Samatageru [Hindering Suction] - 20 JP
Type: Ninjutsu
Sub-type: Atsuton
Rank: B
Orientation: Defensive
Cost: 8 CP
Effects: This technique creates a tight ball of decompressed air. The longer they hold the ball the stronger it becomes. With every post it goes up one rank, meaning in two posts of charging the jutsu will be considered S-rank. The user can't use other jutsu or their hands while charging. Once released the ball will float away from the user before becoming a vacuum. Anything not rooted will be sucked toward the vacuum. If a person is caught in the vacuum their caught body parts will feel as though it is being crushed. If the ball is charged to A-rank or higher the vacuum can break bones.

Name: Shōgeki o Funsai [Crushing Impact] - 20 JP
Type: Ninjutsu
Sub-type: Atsuton
Rank: B
Orientation: Offensive
Cost: 8 CP
Effects: This technique creates a ball of hyper compressed air. The longer they hold the ball the stronger it becomes. With every post it goes up one rank, meaning in two posts of charging the jutsu will be considered S-rank. The user can't use other jutsu or their hands while charging. The ball will float away from the user when released and explode outward. The blast has incredible concussive power capable of blowing most things not rooted away. If charged to A-rank or higher it can break bones and uproot trees.

Name: Chikara Parusu [Force Pulse] - 25 JP
Type: Ninjutsu
Sub-type: Atsuton
Rank: A
Orientation: Defensive
Cost: 12 CP
Effects: This technique coats the user's hand with Atsuton chakra. When a physical material comes in contact with the chakra it will be repelled with twice the force it previously had. This will work even on sharp surfaces without cutting the user because the Atsuton chakra prevents the blade from touching the user.

Chisokuken
Name: Kitai [Anticipation] - 10 JP
Type: Taijutsu
Sub-type: Chisokuken
Rank: D
Orientation: Defensive
Cost: 3 CP
Effects: The user will focus on an opponent, watching closely for any movements. Their bodies reactions will increase as long as they remain motionless, allowing them to respond quicker to attacks. This cannot be used to make attacks faster, though this move may aid in finding an opening. This jutsu cannot be used immediately, and must be used one turn before gaining the benefits. Requires Level I Speed and Agility.

Name: Tadayō [Drift] - 15 JP
Type: Taijutsu
Sub-type: Chisokuken
Rank: C
Orientation: Defensive
Cost: 5+2 Cp/Post
Effects: The Shinobi, like with Kūtenryu, will draw chakra into their legs. This time, however, it will be released in short controlled bursts, enhancing their speed in order to weave back, forward, and side-to-side. This will allow the ninja to make their way through groups of foes, dodge as barrage of projectiles, and defend against simultaneous attacks. May be maintained for two chakra instead of one per turn. Requires Level III Speed and Agility.

Name: Bōsekitade [Spinning Heavy Blow] - 15 JP
Type: Taijutsu
Sub-type: Chisokuken
Rank: C
Orientation: Offensive, Defensive
Cost: 6 CP
Effects: A technique in which the user will rotate their body at high speeds, releasing punches and kicks at anyone near them. Foes nearby will be caught off-guard by the sudden rotating blows, enhanced by the momentum caused by spinning. This technique is useful for facing groups.

Name: Kiwamaruiki [Extreme Acceleration] - 20 JP
Type: Taijutsu
Sub-type: Chisokuken
Rank: B
Orientation: Supplementary
Cost: 8+3 CP/Post
Effects: This taijutsu breaks the limits of the user's speed, enhancing their reflexes and mobility to extremes. This high increase in their agility will allow them not only to run fast but beyond the point where normal perception may keep up with them, allowing the user to essentially surround the enemy, moving from place to place in a blink of an eye striking from any point. However, as grand as this technique is, it is also extremely tiring, requiring a three chakra maintaining cost instead of one point. Requires Level III Speed and Agility.

Name: Rakurainiau [Struck by Lightning] - 25 JP
Type: Taijutsu
Sub-type: Chisokuken
Rank: A
Orientation: Offensive
Cost: 13 CP
Effects: This jutsu is not complicated- The Ōgi of the Chisokuken-ryu, Rakurainiau simulates the speed of a lightning bolt, gathering an immense amount of chakra around their body to fling themselves at an opponent, be they below, above, or level. This sudden abrupt movement seems to defy the very concept of friction, with the user aiming at a central point, such as the head, heart, stomach- Perhaps even the groin. Regardless of the target, the user will race beyond natural speed to strike them with a single attack- a two finger strike, resembling Jyuken, upon a foe which will take all the gathered force. Requires Master Level Speed and Agility.

Rakanken
Name: Elbow! - 10 JP
Type: Taijutsu
Sub-type: Rakanken
Rank: D
Orientation: Offensive
Cost: 3 CP
Effects: This technique consists of focusing chakra into one arm and striking the enemy with an elbow. This technique can shatter stone and break an enemy's bones if a direct hit is scored. Requires Master Strength and Power.

Name: Lariat! - 15 JP
Type: Taijutsu
Sub-type: Rakanken
Rank: C-rank
Orientation: Offensive
Cost: 5 CP
Effects: This technique consists of focusing chakra into one arm and using the enhanced speed and strength of oneself to slam the arm into an enemy. This is useful for intercepting fast-moving targets, and can easily crack several ribs upon a direct hit, and even break through stone.

Name: Kigai [Strong Spirit] - 15 JP
Type: Taijutsu
Sub-type: Rakanken
Rank: C
Orientation: Defensive, Supplementary
Cost: 5+1 CP/Post
Effects: A shielding jutsu, this move uses the energy from the individual skin cells upon the body to create a thin layer of chakra over them. This added chakra skin will lighten any blow struck, making the user take less damage and feel less pain. Because of the jutsu, however, the user's body is more difficult to move, and will remain so as long as this jutsu is maintained. Requires Level II Power and Strength.

Name: Ryukujiku [Dragon Crush] - 20 JP
Type: Taijutsu
Sub-type: Rakanken
Rank: B
Orientation: Offensive, Defensive
Cost: 8 CP
Effects: This jutsu focuses chakra into the ground and performs a powerful stomp. This will cause a tremor beneath the earth, causing it to shatter beneath him abruptly, causing a miniature quake. This attack will cause the ground around an enemy to collapse, as well disorient him. If this kick is instead used directly upon a foe, it will easily break bones when it strikes.

Name: Hayaburakka [Peregrine Falcon Drop] - 20 JP
Type: Taijutsu
Sub-type: Rakanken
Rank: B
Orientation: Offensive
Cost: 8 CP
Effects: This is a rather shatteringly destructive jutsu which is essentially a superior for of Taka, but utilizes the supplementing ability of Kigai in order to improve the attack. The user, like with Taka, will leap above an opponent, positioning their body head first at an enemy as they begin to fall. While doing so their body will project the chakra skin, both causing the air to slide off the user allowing them to fall faster, but also protecting the user from any damage sustained from the crash. The user will dive headfirst at a foe, seeking to ruthlessly headbutt them into the ground. Requires Level II Taijutsu.

Name: Zōgenni [Elephant Strengthen] - 20 JP
Type: Taijutsu
Sub-type: Rakanken
Rank: B
Orientation: Supplementary
Cost: 8 CP
Effects: This is a special technique that uses Chakra to temporary expand the muscle of the body, specifically those of the arms and legs. This increase in the body's muscle sells will greatly improve the user's strength, allowing them go beyond their previous limits. Requires Level III Taijutsu.

Name: Ragunsha [Nirvana Tank] - 25 JP
Type: Taijutsu
Sub-type: Rakanken
Rank: A
Orientation: Offensive
Cost: 12 CP
Effects: Nirvana is the expelling of unhealthy emotions, also called a "Release of Sin". Those who strive for enlightenment seek to master this ability- In Rakanken, one who is able to achieve that level power is able to also fight at a level beyond that of normal ninjas. The Rakanken master will draw his chakra to his hands, focusing them to the flat of his hands. The user will then strike at the opponent with twin open-palm strikes. Upon impact, the chakra will surge into an enemy's body with the force of a tank shell, shattering ribs. This technique is at such a power that even blocking it may permanently cripple them. Requires Master Level Power and Strength.

Original Jutsu
Name: Panty Stealing Jutsu - 20 JP
Type: Ninjutsu
Sub-type: Pure-chakra
Rank: B-Rank
Orientation: Offensive
Cost: 8 CP
Effects: This two part jutsu allows Rakan to instantaneously appear behind or beside a female opponent, and without doing harm to the enemy, swipe all articles of underwear on their person. This technique can be used to disarm enemies or get close to them, and even masters of phasing will find their underwear falling victim to this technique.

Name: Eternal Rakan Fever - 20 JP
Type: Ninjutsu
Sub-type: Pure-chakra
Rank: B-Rank
Orientation: Offensive
Cost: 8 CP
Effects: The user channels chakra all throughout their body, and -after a series of elaborate steps and gestures- releases a blast of pure chakra shaped like their body when the blast was fired. This jutsu is so destructive, even the mountains tremble in its wake.

Name: Iron Wall- 35 JP
Type: Ninjutsu
Sub-type: Pure-chakra
Rank: S
Orientation: Defensive/Supplementary
Cost: 18+2 CP/Post (Duration of 7 posts)
Effects: This jutsu reinforces both the inner and outer body of the user with chakra to a tremendous extent. The sheer endurance power of this technique is its single purpose. It allows the user to take both energy-based and physical attacks that might devastate a normal human being, and -with what some call the "ultimate defense"- shrug them off. A-rank and S-rank attacks that would normally kill with a direct hit can be defended against to a great extent, such that they will not kill the user of this technique, but instead merely damage them. These stronger techniques cannot simply be shrugged off, it is just that they will not kill the user due to the pure-chakra reinforcement both internally and externally. Even the user's skin alone can be considered hard as diamond. This jutsu cannot be "stacked" with chakra enhancing jutsu, though all taijutsu can still be performed. The body-flicker technique can still be used. This jutsu can only be used once per battle/topic. The posts for this technique to be utilized do not have to be consecutive, but if Rakan wishes to activate it after lowering it, he must pay the maintenance cost for any post he uses the technique.

Raiton Armor
Raiton no Yoroi - 35 JP
Type: Ninjutsu/Taijutsu
Sub-Type: Raiton
Rank: S
Rumors said that this jutsu origin was founded in Kumogakure and now currently used by many ninjas. The user will emit an enormous amount of chakra from their body similar to the Hachimon (Eight Inner Gates) techniques, as the user will then electrified their body, greatly enhancing their abilities. The enhanced chakra gives the user a great enhancement on their physical strength as the Lightning Element will greatly increase the user's speed/agility (reflexes) and reaction time exponentially, allowing one to move extremely faster then the trained eye due to the user's nerve transmission and reflex speed appearing as a flash of light. The chakra emitted will act as a protective barrier greatly decreasing the strength of incoming attacks, however the barrier can be penetrated but only by a powerful enough attack. The user must have at least Speed and Agility Master Level to use this technique. Afterward, of which the Technique has worn off the user cannot use this technique for another three post. This jutsu only last for three post. Requires Ninjutsu Level 3. This jutsu cost is 30 chakra and 2 chakra to maintain per post.
Lvl I: The user can further use this jutsu another post, having it being four post instead of three.
Lv 2: The user can further use the jutsu for another post, having it being five post instead of three.
Lvl 3: The user can further use the jutsu for another post, having it being six post instead of three.
Master Lvl: The user can further use the jutsu for another post, having it being seven post instead of three.

490/494 JP used
_______________________________________________________________________


No Kit needed

『HYŌRŌGAN』
Special pills that are issued to any ninja, unlike Zōketsugan. These pills replenish the stamina and chakra and nourish the body of the person who ingests it. It's made of powerful stimulants and nutrients. Carry five.

『EXPLODING TAGS』
Exploding tags are scraps of paper inscribed with a special formula, centering around the kanji for explode, 「爆」"baku." Infused with chakra, they will explode either after a set amount of time has passed, or remotely. The tags can be attached to a surface or wrapped around a weapon to be thrown at an enemy. Carry five.
_______________________________________________________________________
Name: Berserker Blade
Weapon Class: Zanbato
Pocket: Weapon
Equipment Type: Heavy (wielded as light)
Description: Rakan's berserker blade seems to be unbreakable, easily able to break bone and crash through stone with little effort. Rakan -being Rakan- wields this weapon as if it were but a butter knife. This sword is unable to be magnetized through jutsu.
Picture: https://2img.net/h/oi55.tinypic.com/6yi8b5.jpg

Name: Gauntlets x2
Weapon Class: Accessory/Weapon
Pocket: One on each wrist
Equipment Type: Heavy (Rakan wields as light)
Description: Unable to be magnetized even through jutsu or conduct electricity, these massive gauntlets can help deal bone-breaking blows to enemies even with simple strikes. These weapons are almost as dangerous as Rakan's own two fists when he is close enough to an enemy to utilize them.
Picture: See character image


Last edited by Folgersinurcup on Tue Sep 13, 2011 1:28 pm; edited 7 times in total (Reason for editing : Finalized)

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Jacobus Rakan Battle Log Empty Re: Jacobus Rakan Battle Log

Post by Bobby-kun Mon Sep 12, 2011 8:58 pm

Jutsu look fine, Sexy Dolls can't really work in Narutoverse, and to there are very few metals that are non-magnetic and nonconducting, so unless they're made of Nickel that's unlikely as well. Other than that it looks good.
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Jacobus Rakan Battle Log Empty Re: Jacobus Rakan Battle Log

Post by Folgersinurcup Tue Sep 13, 2011 3:06 pm

Edited to nerf a certain move at the request of admins and mod-kun

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Jacobus Rakan Battle Log Empty Re: Jacobus Rakan Battle Log

Post by Shimo Tue Sep 13, 2011 3:24 pm

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