Fall Into Place
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Welcome to Fall into Place! We are a intermediate to advance roleplay based in the Naruto universe. This site is non-canon, and is set after the collapse of the old ninja villages. Feel free to join the site and say hello! Also, make sure to read through all the rules present in the information board. The staff is also willing to answer any questions you may have. Have a great time roleplaying!

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Rene's Log 15hls0y

Naruto Extinction the city in the sea HATE THAT YOU LOVE ME

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Post by Kiseki Sat Sep 03, 2011 6:36 pm

-KNOWLEDGE & SKILL-


Ninjutsu Knowledge
Level I: Allows the ninja to use basic Ninjutsu (note that some basic ninjutsu have other requirements).
Level II: Allows the ninja to use basic ninjutsu and jutsu from a primary element of his choice.
Level III: Allows the ninja to use basic ninjutsu and to have two ninjutsu elements. The second will only allow the ninja to use ninjutsu of lower rank than himself. The user gains a level one chakra trait for free.
Master Level: Allows the ninja to use basic ninjutsu, and three ninjutsu elements. The third element will only allow the ninja to use ninjutsu of lower rank then himself. The shinobi's mastery of ninjutsu has given them access to a single Yin-Yang Balance Element. The user gains a level two chakra trait for free.

Taijutsu Knowledge
Level I: Allows the ninja to perform simple Taijutsu attacks, such as punches and kick combos. The Ninja can use Basic Taijutsu with no styles at this point.
Level II: Allows the ninja to have one Taijutsu fighting style with all allowed rank jutsus.
Level III: Allows the user to have two Taijutsu styles. The second one will only allow to use jutsus of lower rank then himself. The user gains a level one combat trait for free.
Master Level: Allows the user to have two Primary Taijutsu Styles and allows the user gains a level two combat skill. Replaces level one. The user may identify open taijutsu styles.


20/20


Free Stuff
Assassination
Level I: The user is stealthy and clever, able to hide in the shadows and move quietly, giving the ninja an edge. User is immune to Chakra Sensory Level I and is 10% less likely to get caught in break-ins.
Level II: The Ninja is learned in anatomy, capable of targeting the vitals of an enemy's body with precision, for incapacitation, or assassination. User is immune to Chakra Sensory level II and is 20% less likely to get caught in break ins.

Chakra Sensory
Level I: Allows the shinobi to sense surrounding chakra, for comparison with its own or surrounding ones. Requires at least Ninjutsu and Genjutsu Knowledge level II. (Range: 100 meters)
Level II: Allows the shinobi to sense chakra at higher range and also sense multiple chakra at once (maximum 5)(Range: 500 meters)

Buying This
Speed & Agility

Level I: Gives the ninja more speed and agility than average ninja do, which allows them to dodge basic attacks with more efficiency. The shinobi can perform handseals are a faster rate than average. Requires at least Taijutsu Knowledge Level II.
Level II: Gives the ninja more speed and agility than before, allowing him to dodge ranged attacks, such as shurikens with more efficiency. The shinobi can perform one-handed seals though at a slower rate than average.
Level III: Allows the ninja to use speed related jutsus (Jutsus will have the requirement). The shinobi can perform single handed seals at a normal rate and their two handed seals are a blur.
Master Level: Gives a huge boost on speed and agility. Every thing that requires speed or agility to do, is done with great facility by the ninja. The shinobi can perform multiple one-handed seals simaltaniously, and their two-handed seals are faster than the eye.

Assassination
Level III: Worthy of the title Assassin, the ninja has practiced and perfected arts of killing, making him well-knowledgeable in the many possible forms of death. User is immune to Chakra Sensory level III and is 30% less likely to get caught in break ins.
Master Level: Allows the ninja to be perfect at the arts of stealth and quick kills, giving them near perfect accuracy, and move without even being known. User is Immune to Chakra Sensory Master Level and is 40% less likely to get caught in break ins.

Equipment and Weaponry

Level I: The shinobi has gained a proficiency in weaponry higher than that of average shinobi. They can wield basic weaponry outside of ninja tools and use scrolls to pack and store extra equipment. The shinobi can also utilize their own puppet with the right jutsu. The shinobi can wield light weaponry such as a sword or bow and use jutsu oriented to them. They can wield a single light sealing scroll that can hold extra ninja tools such as kunai or shuriken, up to 20. The shinobi may also create a single puppet for puppetry jutsu.
Level II: The shinobi has gained a higher profiency with equipment and weaponry giving them access to multiple light weapons and medium weapons. They can wield two light sealing scrolls and can seal to a higher profiency allowing for sealing of a light weapon or a puppet. The shinobi also may construct and wield three puppets.

Chakra Sensory

Level III: Allows the shinobi to sense multiple chakra and determine their location. (Range: 1Km)

Strength and Power

Level I: Gives the ninja more strength and power then average ninja do, providing more physical constitution, allowing the ninja to sustain more damage. Requires at least Taijutsu Knowledge Level II.

Elemental Fusion

Level I: The shinobi has become proficient enough with his own elemental chakra to fusion two elements together giving the shinobi access to a fusion element.

25/25


-TECHNIQUES-


Basic Ninjutsu
Spoiler:

Ninjutsu Element

Futon
Spoiler:

Doton

Spoiler:

Sunaton
Spoiler:

Souton
Spoiler:

Ninpo: Kumoton
Spoiler:

Basic Genjutsu
Spoiler:

Sensory Genjutsu
Spoiler:

Basic taijutsu
Spoiler:

Taijutsu Style

Kyoukan

Spoiler:

Senkouken

Spoiler:

330/350

20


-INVENTORY-


『BASIC EQUIPMENT』
A pack issued to any ninja, that contains the following: ten shuriken, eight kunai (four for pack, four for leg holster), two smoke bombs, ten exploding tags, and one spool of wire (fifty feet).

『HYŌRŌGAN』
Special pills that are issued to any ninja, unlike Zōketsugan. These pills replenish the stamina and chakra and nourish the body of the person who ingests it. It's made of powerful stimulants and nutrients. Carry five.

『MAKABISHI』
Also known as caltrops, these items are carried in packs of fifteen, and are thrown in a battlefield or layed upon the ground as spikes to be stepped upon. There are useful for laying traps, preventing a foe's escape or limiting their movement. Caltrops mat be poisoned if one carries poison.

『BINGO BOOK』
A book that contains any and all information on every recorded nukenin, which all Jōnin and ANBU are given by their respective Kage or equally-powerful figure to hunt down and assassinate. The purpose of this is so that the village's secrets and/or kekkei genkai are not stolen or examined by the enemy. Kirigakure has a special unit within their ANBU called Oinin whose sole purpose is the complete eradication of these nukenin. Carry one.

『COMMON SCROLLS』
Rolls of paper that are used as storage by way of fūinjutsu. Things are stored within scrolls to ease the burden of moving large amounts of equipment around. Carry amount based by skill. Carries one on her back underneath her jacket, it contains 20 kunai that will launch in the direction it is aimed.

Name: Sakura Blade
Weapon Class: Katana
Pocket: A weapon
Equipment Type: Light
Description: It is 24 inches long including the hilt and blade. With cherry blossoms scattered on the hilt of the blade.
Picture:Rene's Log Rene-chan-1

Name: Sumoru Sakura
Weapon Class: Katana
Pocket: A weapon
Equipment Type: Light
Description: It is 15 inches long including the hilt and blade. With cherry blossoms scattered on the hilt of the blade. It has a second blade on the back of it where katana blades can slide into allowing Ren to disarm them.
Picture:Rene's Log Rene-chan-1




Last edited by Kiseki on Sun Sep 04, 2011 12:26 am; edited 1 time in total
Kiseki
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Join date : 2011-09-02

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Post by Bobby-kun Sat Sep 03, 2011 11:53 pm

Everything looks good. I got 320 JP so that's 30 JP remaining. Your common scroll can carry 20 kunai, but they can't launch out. Other than that, Approved~
Bobby-kun
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