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Kaen no Metsujin Madoshi
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Kaen no Metsujin Madoshi
BACKGROUND:
Clan's name: "Kaen no Metsujin Madoshi Ichizoku."
Clan's biography: Kaen no Metsujin Madoshi originates in Nokogakure. They were a group of native people who have always lived near the volcano in the area. The people gradually built a resistance to the heat and flames of the area that they chose to live in which passed on to their offspring. As more members became shinobi they developed their own techniques and gained mutations. Kaen no Metsujin Madoshi established a group of shinobi who were essentially the founders of Nokogakure.
Once the clan became primarily shinobi they gained customs fit for fighters. Instead of being governed by the elders of the clan, the clan is lead by a chief who is the best fighter. They raised their children in hopes of developing stronger and better shinobi to raise the clan's power. Children are put through rites of passage to become full-fledged members of the clan, and by extension shinobi, else they are forced into a life of housekeeping for the shinobi of the clan. Though unlike other clans, there is no discrimination within the clan as long as they have power. Women and minorities, which are a common sight, hold just as much power within the clan.
Clan Members: Me!
GENETICS:
Bloodline's name: Ka no Metsuryū Mahō
Bloodline's type: Element/Substance creation and manipulation, Fire
Effects: The bloodline gives clan members access to exclusive Katon and Zokuton, an unstable fusion of Zogeton and Kokuton, jutsu and benefits. The user's are forced to have Master Lvl Ninjutsu and Lvl3 Elemental Fusion along with mandatory elements being Katon, Zogeton, and Kokuton.
PRIZED POWERS:
Passive traits/abilities: Members of this clan have a resistance to fire. This simply means heat, fire, and general hot things are better endured by these people. This does not translate to an absolute immunity. Fire still hurts, just not as bad. A rite of passive in Kaen no Metsujin Madoshi is to consume another's flame thus clan members all learn how to eat fire. They cannot eat large amounts of fire fast enough to assist in combat, but they can devour flames over time and often get a boost to their own flames from it. Their Zokuton flames are black in the center and white borders. The flames last longer than regular Katon jutsu as well as burn hotter.
Clan Ryū:
- Spoiler:
- Name: Karyū no Nenshō [Fire Dragon's Combustion]
Type: Nintaijutsu
Sub-type: Katon
Rank: C
Orientation: Supplementary
Cost:
Effects: This technique requires no handsigns and allows the user to cause any part of their body to burst into flames. These flames don't hurt the user, but can be very damaging for others that touch them. This technique is the basic ability required for all techniques following this. Requires one chakra per post to maintain. By increasing the cost to a B-rank jutsu and two chakra per post to maintain, the user can change the flames they create into Zokuton flames.
Name: Karyū no Tekken [Fire Dragon's Iron Fist]
Type: Nintaijutsu
Sub-type: Katon
Rank: C
Orientation: Offensive
Cost:
Effects: This technique engulfs the user's hand in flames. These flames protect the user's fist somewhat allowing them to punch substances like metal and stone without fear of breaking bones. The punch will often leave scorch marks and fire trails where the punch lands.
Name: Karyū no Kagitsume [Fire Dragon's Claw]
Type: Nintaijutsu
Sub-type: Katon
Rank: C
Orientation: Offensive
Cost:
Effects: This technique engulfs the user's leg in flame. Their kicks are much strong due to the flames also propelling them forward. The kicks will leave fire trails and scorch marks where it lands.
Name: Karyū no Kenkaku [Fire Dragon's Sword Horn]
Type: Nintaijutsu
Sub-type: Katon
Rank: C
Orientation: Offensive
Cost:
Effects: This technique engulfs the user's whole body in flame. The user leaps forward and rams himself into the opponent. The ram combined with the flames causes this attacks to throw the opponent back as well as burn a large portion of their body.
Name: Karyū no Uroko [Fire Dragon's Scales]
Type: Nintaijutsu
Sub-type: Katon
Rank: C
Orientation: Defensive
Cost:
Effects: This technique engulfs the user's entire body in condensed flames. The user falls into a defensive position as the fire continuously condenses and explodes outward creating a fiery defense against others. Anything that comes in contact with the fire will be burned and thrown back when it explodes outward. The fire can't protect well against hard substances such as ninja tools/Doton as well as element that are its weakness such as Suiton, but it defends well against normal taijutsu and chakra-based elements like Katon/Futon/Raiton.
Name: Karyū no Suishin [Fire Dragon's Propulsion]
Type: Nintaijutsu
Sub-type: Katon
Rank: C
Orientation: Supplementary
Cost:
Effects: This technique creates a spout of fire under the user's feet. The fire propels them in whatever direction their feet guide them. This technique doesn't rival Shunshin in speed, but it does exceed in control and flight. The user can increase their speed and jump height, but not fly for extended periods of time. Requires two chakra per post to maintain.
Name: Karyū no Saiga [Fire Dragon's Crushing Fang]
Type: Nintaijutsu
Sub-type: Katon
Rank: B
Orientation: Offensive
Cost:
Effects: This technique engulfs both of the user's hands in condensed flames. The user makes two strong sweeping strikes at the opponent designed to throw him away at the end. Where the punches land will leave some nasty scorch marks. The punches leave trails of fire in the air as they fly.
Name: Karyū no Yokugeki [Fire Dragon's Wing Attack]
Type: Nintaijutsu
Sub-type: Katon
Rank: B
Orientation: Offensive
Cost:
Effects: This technique engulfs both of the user's arms in spiraling flames that extend outward into whip-like flames. The user can swing their arms around themselves to attack multiple opponents, sweeping them away and burning them with the fire whips, or swing both whips down together onto one opponent causing a fire storm upon impact.
Jutsu:
- Spoiler:
- Name: Haigakure no Jutsu [Hidden in the Ash technique]
Type: Ninjutsu
Sub-type: Katon
Rank: D
Orientation: Supplementary
Cost:
Effects: This technique causes any nearby fire source to start spewing out a large amount of ash. The ash will fill the air making visibility nearly zero. The ash can also cause those caught within to cough and gag. Extended exposure within the ash can be fatal.
Name: Hairyū no Uroko Koyo [Ash Dragon's Scale Shedding]
Type: Ninjutsu
Sub-type: Katon
Rank: C
Orientation: Supplementary
Cost:
Effects: This technique causes the user's skin to flake off and turn into ash. No actual damage is done to the skin. The ash flitter about in the air around the user reaching a maximum radius of twenty meters. Anything that the ash touches alerts the user of its presence even if the intruder is hidden.
Name: Hai Bunshin [Ash Clone]
Type: Ninjutsu
Sub-type: Katon
Rank: C
Orientation: Supplementary
Cost:
Effects: This technique creates a clone of the user made out of shaped ash. The bunshin wields the same items as the user. These bunshin are capable of performing other Katon techniques. They are easily disrupted, any damage will cause them to burst into a plume of ash. This jutsu creates one clone and additional clones for +2 chakra each.
Name: Karyū no Hōkō [Fire Dragon's Roar]
Type: Ninjutsu
Sub-type: Katon
Rank: B
Orientation: Offensive
Cost:
Effects: This technique creates a large stream of fire from the user's mouth. As the stream progresses the flames build up into a large fireball. When the fireball impacts it coats the area in thick flames that burns away at its surroundings.
Name: Karyū no Kōen [Fire Dragon's Brilliant Flame]
Type: Ninjutsu
Sub-type: Katon
Rank: B
Orientation: Offensive
Cost:
Effects: This technique creates a large fireball in between the user's hands. The fireball grows until it's at least twice as tall as the user. The user throws the fireball at his target. The fireball moves as fast as any other Katon jutsu and causes an explosion of flame upon impact burning and blowing the target away.
Name: Enjin no Ōgama [Fire God's Scythe]
Type: Ninjutsu
Sub-type: Zokuton
Rank: B
Orientation: Offensive
Cost:
Effects: This technique creates a large scythe-shaped flame along the user's arm made of Zokuton flames. The flame scythe stays a relatively low temperature until it strikes. The scythe synthesizes cutting by wrapping around its target and burning through it in a thin line. Though the cuts are no where near as fast as a weapon, it can still be devastating. 'Cuts' made by this scythe are also seared by the flame making the cuts nearly glass smooth. Requires one chakra per post to maintain.
Name: Enjin no Kumo [Fire God's Cloud]
Type: Ninjutsu
Sub-type: Zokuton
Rank: B
Orientation: Offensive
Cost:
Effects: This technique coats the user's arm in Zokuton flames. When the user swipes their arm the flame fly off of their arm and nearly triple in size. The flames coat an area with black and white fire. The flames slowly fly through the air like a cloud burning very hot and persisting for nearly thirty seconds, slowly losing size over time, before fizzling out of existence.
Name: Enjin no Kagutsuchi [Flame God's Kagutsuchi]
Type: Ninjutsu
Sub-type: Zokuton
Rank: A
Orientation: Offensive/Defensive
Cost:
Effects: This technique creates a giant fireball of Zokuton flames around the user. The user must take a certain stance and remain in that stance to keep the flames around them. The fireball is easily three or four times the user's height and retains its dimensions at all angles. The fireball is mostly white flames excluding the black center that encompasses the user protecting them from the sun hot flames. This includes ninja tools and other ninjutsu, making this technique a good defensive technique as well as offensive.
Name: Enjin no Bansan [Fire God's Supper]
Type: Ninjutsu
Sub-type: Zokuton
Rank: A
Orientation: Offensive
Cost:
Effects: This technique creates a large amount of Zokuton flames similar to the maw of a giant creature. The user will clasp their hands together causing the flames to shut down on the target. The black flames make it difficult for the victim to move while the white flames burn intensely. Most things caught within will turn to ash in a short time.
Name: Enjin no Dogō [Fire God's Bellow]
Type: Ninjutsu
Sub-type: Zokuton
Rank: S
Orientation: Offensive
Cost:
Effects: This technique creates a giant blast of Zokuton flames from the user's mouth. The blast is rather large exceeding the size of most other fire techniques. The blast travels at incredible speeds and a decent distance. Rings of white flame surround black center near the user before melding together to make black and white flames. The blast incinerates nearly everything leaving only trails of black and white fire in its wake.
Name: Guren Bakuenjin [Dragon God's Brilliant Flame]
Type: Ninjutsu
Sub-type: Zokuton
Rank: S
Orientation: Offensive
Cost:
Effects: This technique creates a giant explosion of Zokuton flames. The user must coat one hand in white flames while the other is coated in black flames. When clasp together the flames create an unstable fusion creating a large explosion. Wherever they are looking and aiming will soon erupt into a large blast of Zokuton flames. The blast is easily large enough to encompass the giant creatures used in summoning techniques. The flames will incinerate most anything within the blast leaving a molten crater in its wake. The user is unable to producing any flames for one post.
Enjou- A-Rank
- Posts : 32
Join date : 2011-08-05
Re: Kaen no Metsujin Madoshi
Approved~
Bobby-kun- Admin
- Posts : 94
Join date : 2011-07-18
Age : 33
Location : Russia
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