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Welcome to Fall into Place! We are a intermediate to advance roleplay based in the Naruto universe. This site is non-canon, and is set after the collapse of the old ninja villages. Feel free to join the site and say hello! Also, make sure to read through all the rules present in the information board. The staff is also willing to answer any questions you may have. Have a great time roleplaying!

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Enjou Kagutsuchi's Battle Log 15hls0y

Naruto Extinction the city in the sea HATE THAT YOU LOVE ME

Enjou Kagutsuchi's Battle Log

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Enjou Kagutsuchi's Battle Log Empty Enjou Kagutsuchi's Battle Log

Post by Enjou Sat Aug 27, 2011 4:25 am

-KNOWLEDGE & SKILL-


Ninjutsu Knowledge
Level I: Allows the ninja to use basic Ninjutsu (note that some basic ninjutsu have other requirements).
Level II: Allows the ninja to use basic ninjutsu and jutsu from a primary element of his choice.
Level III: Allows the ninja to use basic ninjutsu and to have two ninjutsu elements. The second will only allow the ninja to use ninjutsu of lower rank than himself. The user gains a level one chakra trait for free.
Master Level: Allows the ninja to use basic ninjutsu, and three ninjutsu elements. The third element will only allow the ninja to use ninjutsu of lower rank then himself. The shinobi's mastery of ninjutsu has given them access to a single Yin-Yang Balance Element. The user gains a level two chakra trait for free.

Taijutsu Knowledge
Level I: Allows the ninja to perform simple Taijutsu attacks, such as punches and kick combos. The Ninja can use Basic Taijutsu with no styles at this point.
Level II: Allows the ninja to have one Taijutsu fighting style with all allowed rank jutsus.
Level III: Allows the user to have two Taijutsu styles. The second one will only allow to use jutsus of lower rank then himself. The user gains a level one combat trait for free.
Master Level: Allows the user to have two Primary Taijutsu Styles and allows the user gains a level two combat skill. Replaces level one. The user may identify open taijutsu styles.

20/20 KSP Used



Speed & Agility

  • Level I: Gives the ninja more speed and agility than average ninja do, which allows them to dodge basic attacks with more efficiency. The shinobi can perform handseals are a faster rate than average. Requires at least Taijutsu Knowledge Level II.
  • Level II: Gives the ninja more speed and agility than before, allowing him to dodge ranged attacks, such as shurikens with more efficiency. The shinobi can perform one-handed seals though at a slower rate than average.
  • Level III: Allows the ninja to use speed related jutsus (Jutsus will have the requirement). The shinobi can perform single handed seals at a normal rate and their two handed seals are a blur.
  • Master Level: Gives a huge boost on speed and agility. Every thing that requires speed or agility to do, is done with great facility by the ninja. The shinobi can perform multiple one-handed seals simaltaniously, and their two-handed seals are faster than the eye.


Strength and Power

  • Level I: Gives the ninja more strength and power then average ninja do, providing more physical constitution, allowing the ninja to sustain more damage. Requires at least Taijutsu Knowledge Level II.
  • Level II: Gives the ninja more strength and power then average ninja do, which allows them to deliver more damage in their Taijutsu attacks. The strength level of the ninja will be enough to crack stone with an attack.
  • Level III: Allows the ninja to use strength related jutsus (Jutsus will have the requirement).


Equipment and Weaponry

  • Level I: The shinobi has gained a proficiency in weaponry higher than that of average shinobi. They can wield basic weaponry outside of ninja tools and use scrolls to pack and store extra equipment. The shinobi can also utilize their own puppet with the right jutsu. The shinobi can wield light weaponry such as a sword or bow and use jutsu oriented to them. They can wield a single light sealing scroll that can hold extra ninja tools such as kunai or shuriken, up to 20. The shinobi may also create a single puppet for puppetry jutsu.
  • Level II: The shinobi has gained a higher profiency with equipment and weaponry giving them access to multiple light weapons and medium weapons. They can wield two light sealing scrolls and can seal to a higher profiency allowing for sealing of a light weapon or a puppet. The shinobi also may construct and wield three puppets.
  • Level III: The shinobi is considered an elite in regards to equipment. The shinobi is capable of wielding an assortment of weapons ranging from light, medium, and heavy. They can carry three scrolls on them and seal up to three accessories in them. The shinobi can wield up to six puppets on the field of battle.



Elemental Fusion

  • Level I: The shinobi has become proficient enough with his own elemental chakra to fusion two elements together giving the shinobi access to a fusion element.
  • Level II: The shinobi has become even more skilled with their elemental chakra that they are capable of fusing multiple elements giving them access to two fusion elements.
  • Level III: The shinobi has become so skilled at fusion that they can utilize the radiating chakra created through the fusion process to ration their own chakra. Fusion jutsu cost 50% up to B-rank and A-rank & S-rank cost 4 less CP to use.


Genjutsu Resistance

  • Level I: Allows the ninja to realize if he got trapped in a Genjutsu of the same rank, making it easier to make a plan of escape. Allows the use of Genjutsu Kai.
  • Level II: Allows the ninja to realize if he got trapped in a Genjutsu of one rank higher. Also, allows the use of Genjutsu Hakai. Genjutsu of one sub-type require one less chakra to break.

25/25 ASP Used


-TECHNIQUES-


basic ninjutsu
Spoiler:

katon:
Spoiler:

zogeton:
Spoiler:

kokuton:
Spoiler:

kaen no metsujin madoshi:
Spoiler:

basic taijutsu
Spoiler:

kaen no metsujin madoshi:
Spoiler:

chisokuken:
Spoiler:

350JP / 350JP

0JP Remaining


-INVENTORY-


『BASIC EQUIPMENT』
A pack issued to any ninja, that contains the following: ten shuriken, eight kunai (four for pack, four for leg holster), two smoke bombs, ten exploding tags, and one spool of wire (fifty feet).

『COMMON SCROLLS』
Rolls of paper that are used as storage by way of fūinjutsu. Things are stored within scrolls to ease the burden of moving large amounts of equipment around. Carry amount based by skill. Kept in the left pocket of Enjou's battle gown.
『FLASH BOMB』
Small pouches containing a thick powder substance. When chakra is powered into them, and they make contact with a surface, they burst. The powder lights, and releases a intense light to blind a foe for a short period of time. Best used for a distraction or quick escape. The scroll contains two of these.

『SMOKE BOMB』
The classic shinobi get-away item. A small ball once it makes hard enough contact with a solid object it will explode in a medium burst of smoke. A smoke bomb can only reach up to 7 meters in radius. May only carry a maximum of 8.

『EXPLODING POUCH』
These small pouches are meant to activate by squeezing it and then attaching to a target. Be careful as an explosion occurs moments after the pouched is pressed down on. The explosion this accessory creates is inferior to a tag, but capable of causing severe damage. May only carry a maximum of 15.

『COMMON SCROLLS』
Rolls of paper that are used as storage by way of fūinjutsu. Things are stored within scrolls to ease the burden of moving large amounts of equipment around. Carry amount based by skill. Kept in the right pocket of Enjou's battle gown.
『HYŌRŌGAN』
Special pills that are issued to any ninja, unlike Zōketsugan. These pills replenish the stamina and chakra and nourish the body of the person who ingests it. It's made of powerful stimulants and nutrients. Carry five.

『FŪMA SHURIKEN』
A giant-sized version of the shuriken, with four pre-eminent sharpened blades. The blades can be retracted into a single blade forme, or a variety of other combinations. Carry two, worn on back.

『GIANT SHURIKEN』
A large throwing star, favorite for those intending on dealing lots of damage. However this particular Shuriken causes even greater amounts of damage then a Demon Wind Shuriken, but is much heaver. Due to it's weight most Genins can not carry more than one. May carry two at once.

『BINGO BOOK』
A book that contains any and all information on every recorded nukenin, which all Jōnin and ANBU are given by their respective Kage or equally-powerful figure to hunt down and assassinate. The purpose of this is so that the village's secrets and/or kekkei genkai are not stolen or examined by the enemy. Kirigakure has a special unit within their ANBU called Oinin whose sole purpose is the complete eradication of these nukenin. Carry one.

Name: Ifrit
Weapon Class: Grieves
Pocket: Weapon, located on legs.
Equipment Type: Medium
Description: These grieves are gunmetal in color and look similar to metal dragons. Around the heels are four small cylindrical pipes, two on each side, and these are meant to channel the flames of Kaen no Metsujin Madoshi user's leg flames differently. The channeled flames can allow the user to fly in short bursts. When the user taps their foot upon the ground it can open other vents that allows them to open vents so that they may cover the grieves in flames as well. When the vents are open, the flow through the pipes are too low to fly. Enjou lacks the Gauntlets making Ifrit an incomplete set.
Picture:.Gauntlets only.


Name: Flame Tempest
Weapon Class: Switch Axe
Pocket: Weapon, On his back or in a scroll when the slot is available.
Equipment Type: Heavy
Description: This is a weapon Enjou had tempered himself. It's made of chakra reactant metal that takes to his flames. Flame Tempest looks like a sword most of the time. It is a massive sword with many sharp edges. When Enjou holds down a small lever and swings it the blade transforms into a large axe. The blade of the axe was the previous piece that sat in between the blade and the hilt. Flame Tempest is very sturdy making it a great shield as well. When in sword-form the weapon reacts to Enjou Zogeton chakra, allowing it to bathe in white flames. Just the opposite, the axe-form reacts to Kokuton chakra bathing it in black flames. In sword mode Enjou can charge his chakra along the blade making the sword white-hot to the point where it just creates an explosion of short-lived extremely hot fire. Enjou can only use this three times before the Switch Axe's mechanism is strained and it stays in axe-form only.
Picture:.Enjou Kagutsuchi's Battle Log 90f6d788b5103e909f8431df727f758f-300x400


Last edited by Enjou on Wed Sep 07, 2011 3:35 am; edited 2 times in total
Enjou
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Enjou Kagutsuchi's Battle Log Empty Re: Enjou Kagutsuchi's Battle Log

Post by Bobby-kun Sat Sep 03, 2011 3:06 am

Approved~
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