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Taijutsu Page
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Taijutsu Page
BASIC TAIJUTSU
- Spoiler:
- Sennen Goroshi
Type: Taijutsu
Sub-Type: NTS
Rank: E
The ninja will form their hands into the seal of the tiger, and then jabs their fingers into the posterior regions of their target. The result is a shocking violation of the target's sanctity and often their launching in the air, due to the awkward feeling. This jutsu may be enhanced with Shunshin no Jutsu to get behind the ninja to perform this jutsu.
Tatsu Suingu
Type: Taijutsu
Sub-Type: NTS
Rank: D
The ninja will try to grab hold of their target's leg(s) or arm(s), and form a very tight grip on the limb(s). Once the user has grabbed hold of their target the ninja will then swing the target in a relentless fashion and then finally let go sending the ninja crashing in whatever direction they were released.
Hayabusa Otoshi
Type: Taijutsu
Sub-Type: NTS
Rank: C
This jutsu can only be performed if the ninja's target is in midair, normally used after Konoha Shoufuu. The ninja will grab hold of their enemy from behind in a air-tight hold. The user will hold their enemy in a "Piledriver" like hold by locking themself to their back and locking their legs crossed together to the enemy's chest, and also locking the ankles to their neck to get their body ridged. If this jutsu is done successfully the opponent can suffer from a concussion or worst (broken neck, etc.)
ShiShi Rendan
Type: Taijutsu
Sub-Type: NTS
Rank: C
This jutsu can only be performed if the ninja's target is in midair, normally used after Konoha Shoufuu. While under their target the user performs a serious barrage of strong and powerful punches and kicks at the target's blind spots. Then finishes it off with a very forceful kick to the stomach or chest. If utilized with a jutsu such as Konoha Kage Buyou the ninja will have a better chance of landing more blows.
Shippuu Kessei
Type: Taijutsu
Sub-Type: NTS
Rank: B
The user uses a great deal of speed and agility for this jutsu. The user begins usually with a quick forward dash then in a blink of an eye moves even quicker appearing at different area usually near the foe (using Shunshin no Jutsu). The user then begins to attack with almost unnoticeable barrages of punches and kicks, while disguising their movements in the puff of smoke, leaves, or whatever that was utilized with the initial Shunshin. After the barrage the ninja will then kick the target into the air and deliver a final kick to the opponent's chest, sending them crashing to the ground. Requires Speed and Agility Expert Lvl and Shunshin no Jutsu.
Nejimawashi
Type: Taijutsu
Sub-Type: NTS
Rank: B
Once in the air the ninja will perform a spinning screwdriver heading towards their target, while at the same time releasing a steady amount of chakra to surround their body. The ninja will be able to brake through concrete if the ninja reaches a high enough elevation with this jutsu.
Mikadzuki no Mai
Type: Taijutsu
Sub-Type: NTS
Rank: A
This technique is an advance Taijutsu. The user will first charge at the opponent with at least two bunshins (any type of bunshin) in front of the user to confuse their opponent. Using the confusion and the clones as a cover, the real ninja will stealthfully move to the ninja's blindside and attack from that location. The ninja can deliver a deadly blow with their sword/weapon.
Re: Taijutsu Page
Chisokuken (Speeding Fist)
This Taijutsu style was originally developed by a Taijutsu Sensei of Kumogakure. Using lightning as a natural village element, he inspired on its magnificence to create a style that blended the energy and speed that is possible of the body to create a taijutsu style capable of fighting at extremes that rivaled the fury of the heavens.
- Spoiler:
- Name: Kitai [Anticipation]
Type: Taijutsu
Sub-type: Chisokuken
Rank: D
Orientation: Defensive
Cost:
Effects: The user will focus on an opponent, watching closely for any movements. Their bodies reactions will increase as long as they remain motionless, allowing them to respond quicker to attacks. This cannot be used to make attacks faster, though this move may aid in finding an opening. This jutsu cannot be used immediately, and must be used one turn before gaining the benefits. Requires Level I Speed and Agility.
Name: Taren-Ken [Multi-Punch)]
Type: Taijutsu
Sub-type: Chisokuken
Rank: D
Orientation: Offensive
Cost:
Effects: The ninja will release a barrage of fist blow, seeking not to strike as hard as possible but rather as much as possible, each strike weak on its own but together a powerful flurry.
Name: Taren-Kikku [Multi-Kick]
Type: Taijutsu
Sub-type: Chisokuken
Rank: D
Orientation: Offensive
Cost:
Effects: The ninja will release a barrage of kicks, seeking not to strike as hard as possible but rather as much as possible, each strike weak on its own but together a powerful flurry.
Name: Kūtenryu [Racing Charge]
Type: Taijutsu
Sub-type: Chisokuken
Rank: C
Orientation: Offensive
Cost:
Effects: The ninja will gather chakra into their legs in order to blast forward at a target, running like a bolt of lightning directly at a foe, hoping like a bullet to ram into them. Their speed adding to the collision, but makes this a difficult move to control and nearly impossible to turn with. Requires Level II Speed and Agility.
Name: Tadayō [Drift]
Type: Taijutsu
Sub-type: Defensive
Rank: C
Orientation: Defensive
Cost:
Effects: The Shinobi, like with Kūtenryu, will draw chakra into their legs. This time, however, it will be released in short controlled bursts, enhancing their speed in order to weave back, forward, and side-to-side. This will allow the ninja to make their way through groups of foes, dodge as barrage of projectiles, and defend against simultaneous attacks. May be maintained for two chakra instead of one per turn. Requires Level III Speed and Agility.
Name: Bōsekitade [Spinning Heavy Blow]
Type:
Sub-type:
Rank: C
Orientation: Offensive, Defensive
Cost:
Effects: A technique in which the user will rotate their body at high speeds, releasing punches and kicks at anyone near them. Foes nearby will be caught off-guard by the sudden rotating blows, enhanced by the momentum caused by spinning. This technique is useful for facing groups.
Name: Kiwamaruiki [Extreme Acceleration]
Type: Taijutsu
Sub-type: Chisokuken
Rank: B
Orientation: Supplementary
Cost:
Effects: This taijutsu breaks the limits of the user's speed, enhancing their reflexes and mobility to extremes. This high increase in their agility will allow them not only to run fast but beyond the point where normal perception may keep up with them, allowing the user to essentially surround the enemy, moving from place to place in a blink of an eye striking from any point. However, as grand as this technique is, it is also extremely tiring, requiring a three chakra maintaining cost instead of one point. Requires Level III Speed and Agility.
Name: Bōsekifūsha [Spinning Windmill]
Type: Taijutsu
Sub-type: Chisokuken
Rank: B
Orientation: Offensive, Defensive
Cost:
Effects: Similar to Bōsekitade, Bōsekifūsha is utilized in the air. The user will be launched into the air, for whatever reason, and began to cartwheel in mid-air. Moving faster and faster, this exponential increase will cause them to become deadly rotating blade that will then fling itself at an opponent.
Name: Zanzō [Afterimage]
Type: Taijutsu
Sub-type: Chisokuken
Rank: B
Orientation: Supplementary
Cost:
Effects: A taijutsu that allows one to produce a "Copy" which mimics the user's movements, created by the speed that allows one to move their body at such a rate in which it seems like they are in two places. This image will be manipulated in accordance with the original's movements. Thus, moving to point A and then to B, their will appear to two ninjas at both points. And because the user moves at such a speed that it is difficult to observe, foes will be unable to easily tell the real one. The afterimage will be destroyed if touched, but will regenerate moments later. This jutsu must be utilized with either Kiwamaruiki, Tadayō, or similar jutsus. This technique does not require a maintaining cost. This technique ends when the jutsu required for it does. Requires Level III Speed and Agility.
Name: Rakurainiau [Struck by Lightning]
Type: Taijutsu
Sub-type: Chisokuken
Rank: A
Orientation: Offensive
Cost:
Effects: This jutsu is not complicated- The Ōgi of the Chisokuken-ryu, Rakurainiau simulates the speed of a lightning bolt, gathering an immense amount of chakra around their body to fling themselves at an opponent, be they below, above, or level. This sudden abrupt movement seems to defy the very concept of friction, with the user aiming at a central point, such as the head, heart, stomach- Perhaps even the groin. Regardless of the target, the user will race beyond natural speed to strike them with a single attack- a two finger strike, resembling Jyuken, upon a foe which will take all the gathered force. Requires Master Level Speed and Agility.
Rakanken (Enlightened Fist)
The Rankanken style is based on the concept of power- How it is wielded effects the outcome of any conflict. Soft, hard, strong, weak. These factors are the core of a battle, and practices of the Rakanken style seek to achieve the perfect balance in order to decimate their foes. Relying on their power not merely to defeat but crush their foes, jutsu of Rakanken are not only powerful, but brutal.
- Spoiler:
- Name: Ōshi [Bull]
Type: Taijutsu
Sub-type: Rakanken
Rank: D
Orientation: Offensive
Cost:
Effects: A taijutsu that relies on the weight, size, and muscle of the body to knockdown a foe. The user will rush at an opponent, ungracefully slamming into them without an ounce of mercy.
Name: Taka [Falcon]
Type: Taijutsu
Sub-type: Rakanken
Rank: D
Orientation: Offensive
Cost:
Effects: The ninja will throw themselves into the air, rising above an opponent. The ninja will then use the momentum of gravity and weight to fall upon an opponent, striking downward as they fall upon a foe with their elbow.
Name: Uma [Horse]
Type: Taijutsu
Sub-type: Rakanken
Rank: D
Orientation: Offensive
Cost:
Effects: A jutsu that gathers force by utilizing chakra to propel one's leg, this technique will cause a kick to spring forward like a hammer, knocking the breath of their opponent if not their blood. Requires Level I Power and Strength.
Name: Tsūten Kyaku [Bruising Sky Leg]
Type: Taijutsu
Sub-type: Rakanken
Rank: C
Orientation: Offensive
Cost:
Effects: This Tai move is a powerful downward kick, crushing whatever happens to be in it's way. The user will first lift their leg, be it on the ground or while above an opponent, and then swing in a downward arc, the concentrated strength impacting sharply on whatever the foot happens to come into with, making it a threatening move. Requires Level I Power and Strength.
Name: Kigai [Strong Spirit]
Type: Taijutsu
Sub-type: Rakanken
Rank: C
Orientation: Defensive, Supplementary
Cost:
Effects: A shielding jutsu, this move uses the energy from the individual skin cells upon the body to create a thin layer of chakra over them. This added chakra skin will lighten any blow struck, making the user take less damage and feel less pain. Because of the jutsu, however, the user's body is more difficult to move, and will remain so as long as this jutsu is maintained. Requires Level II Power and Strength.
Name: Kumōretsu [Violent Bear Rage]
Type: Taijutsu
Sub-type: Rakanken
Rank: C
Orientation: Offensive
Cost:
Effects: A greater form of Ōshi, Kumōretsu utilizes chakra projected the feet similarly in the manner of water-walking to shoot the user forward at an enemy like a fired bullet. The ninja will gather the chakra upon their soles before stomping forward, thrusting their first forward and utilizing the gathered momentum to increase the power of their punch.
Name: Hayaburakka [Peregrine Falcon Drop]
Type: Taijutsu
Sub-type: Rakanken
Rank: B
Orientation: Offensive
Cost:
Effects: This is a rather shatteringly destructive jutsu which is essentially a superior for of Taka, but utilizes the supplementing ability of Kigai in order to improve the attack. The user, like with Taka, will leap above an opponent, positioning their body head first at an enemy as they begin to fall. While doing so their body will project the chakra skin, both causing the air to slide off the user allowing them to fall faster, but also protecting the user from any damage sustained from the crash. The user will dive headfirst at a foe, seeking to ruthlessly headbutt them into the ground. Requires Level II Taijutsu.
Name: Zōgenni [Elephant Strengthen]
Type: Taijutsu
Sub-type: Rakanken
Rank: B
Orientation: Supplementary
Cost:
Effects: This is a special technique that uses Chakra to temporary expand the muscle of the body, specifically those of the arms and legs. This increase in the body's muscle sells will greatly improve the user's strength, allowing them go beyond their previous limits. Requires Level III Taijutsu.
Name: Ryukujiku [Dragon Crush]
Type: Taijutsu
Sub-type: Rakanken
Rank: B
Orientation: Offensive, Defensive
Cost:
Effects: This jutsu focuses chakra into the ground and performs a powerful stomp. This will cause a tremor beneath the earth, causing it to shatter beneath him abruptly, causing a miniature quake. This attack will cause the ground around an enemy to collapse, as well disorient him. If this kick is instead used directly upon a foe, it will easily break bones when it strikes.
Name: Ragunsha [Nirvana Tank]
Type: Taijutsu
Sub-type: Rakanken
Rank: A
Orientation: Offensive
Cost:
Effects: Nirvana is the expelling of unhealthy emotions, also called a "Release of Sin". Those who strive for enlightenment seek to master this ability- In Rakanken, one who is able to achieve that level power is able to also fight at a level beyond that of normal ninjas. The Rakanken master will draw his chakra to his hands, focusing them to the flat of his hands. The user will then strike at the opponent with twin open-palm strikes. Upon impact, the chakra will surge into an enemy's body with the force of a tank shell, shattering ribs. This technique is at such a power that even blocking it may permanently cripple them. Requires Master Level Power and Strength.
Gōken (Strong Fist)
A style that came from the village hidden in the leaves, Strong Fist is an all-around style that consists of powerful leg hits coupled with rushing a foe, using the momentum gained by attacks to overwhelm foes. Carrying Konoha Spirit, fighters with the Gōken style are despised by others for their relentless combos and adaptive nature, for this style was based on a simple idea. Working hard.
- Spoiler:
- Name: Dainamikku Entorii [Dynamic Entry]
Type: Taijutsu
Sub-type: Gōken
Rank: D
Orientation: Offensive
Cost:
Effects: The user springs at an enemy at high speeds, striking with a lightning fast kick. Best used at an enemy's blindside, giving them little chance to respond.
Name: Dainamikku Akushon [Dynamic Action]
Type: Taijutsu
Sub-type: Gōken
Rank: D
Orientation: Offensive
Cost:
Effects: The user will leap forward at an enemy and begin releasing a combination of quick, hard-hitting punches. Like Dynamic Entry, it gives little change for an enemy to react.
Name: Senpū [Leaf Whirlwind]
Type: Taijutsu
Sub-type: Gōken
Rank: D
Orientation: Offensive
Cost:
Effects: This user will spring forward at an opponent, rotating their body in mid-air to perform a round-house kick. This attack utilizes to momentum of gravity and spinning to give surprise their enemy with a powerful kick.
Name: Reppu [Violent Leaf Whirlwind)]
Type: Taijutsu
Sub-type: Gōken
Rank: D
Orientation: Defensive
Cost:
Effects: A counterattack in which the ninja uses a low spinning kick on the ankles to make its enemy fall while they are running, using their momentum against their opponent.
Name: Shōfū [Leaf Rising Wind]
Type: Taijutsu
Sub-type: Gōken
Rank: C
Orientation: Offensive, Defensive
Cost:
Effects: The user will duck to the ground beneath an opponent, typically in response to an opponent's own attack or taking advantage when they are distracted. They will spring upward releasing a powerful kick, typically enough to launch an enemy into the air.
Name: Dai Senpū [Great Leaf Whirlwind]
Type: Taijutsu
Sub-type: Gōken
Rank: C
Orientation: Offensive
Cost:
Effects: This jutsu is the evolution of the Senpū, in which the user performs an even more furious 360º kick that moves at insane speed, making it faster then Senpū and better served to react to enemies.
Name: Konoha Kage Buyō [Leaf Shadow Dance]
Type: Taijutsu
Sub-type: Gōken
Rank: C
Orientation: Supplementary
Cost:
Effects: A technique often used after Shōfū, the user will move at high speeds below an opponent as they're in the air, as if becoming their shadow. Because the move is used so quickly after the enemy is launched into the air, it gives them almost no time to counter, allowing the user to proceed to strike with ease.
Name: Gōriki Senpū [Leaf Strong Whirlwind]
Type: Taijutsu
Sub-type: Gōken
Rank: B
Orientation: Offensive
Cost:
Effects: The final evolution of Senpū, the user will rotate even more furiously by gathering chakra into their limbs before striking, making the spinning blows not only lightning fast but packing quite a bunch. An ideal move against multiple enemies.
Name: Konoha Raiken [Leaf Thunderfist]
Type: Taijutsu
Sub-type: Gōken
Rank: B
Orientation: Offensive
Cost:
Effects: The user will use this while in mid-air, beginning to spin at high speeds in order to obtain a furious momentum before driving down upon an enemy with a rotating fist.
Name: Seishun Furu Pawā [Springtime of Youth Full Power]
Type: Taijutsu
Sub-type: Gōken
Rank: A
Orientation: Offensive
Cost:
Effects: The user will let out a grand battle cry of joy before performing a full frontal assault on an enemy. Typically begun with Shōfuu, the user will rise above an enemy in mid-air and gather a large quantity of chakra to their leg, raising upward before releasing it in a downward kick, which will send an enemy crushing to the ground in a great flash of light, making it a powerful attack.
Suiken
Suiken is a Taijutsu style, which is unknown on how exactly it was formed. Few can learn this powerful style. This technique cannot be taught or learned, for it comes from a natural ability to use it. Those with a inherit low tolerance to the effects of alcohol becoming drunk after just one ochoko (roughly the size of a shot glass) of sake, are able to get drunk and use Suiken. After they become rather drunk, they will become unmanageable and will start destroying the inanimate objects around them causing a lot of damage. There is no such thing as a master of Suiken, for it is nearly impossible to train while under the influence. This fighting style is like a jumbled mess of multiple other taijutsu styles, using many attacks and forms. It is both direct and in it's offensive and defensive. The most unique part of this style of fighting is the wobbly, clumsy, staggering movement that a user of this style has which makes the user extremely hard to hit. You must make a request to get this style.
- Spoiler:
- Name: You [Inebriation]
Type: Taijutsu
Sub-type: Suiken
Rank: E
Orientation: Supplementary
Cost:
Effects: This technique is the basis behind Suiken in which the user gets drunk. Suiken can not be used without this technique being active. Inebriation requires alcohol instead of chakra in which each ochoko sized drink of sake would last the user 1 post. When drunk the brain is unable to hold some of your subconscious limits put on your self increasing your speed, strength and flexibility (Depending on Rank) it also makes all Suiken techniques have the immediate lower rank chakra cost (will say in effect) and an uncanny immunity to genjutsu up to his allowed rank. Your mind is also unable to focus enough to use Ninjutsu, genjutsu or any other taijutsu style that you might have in your arsenal though for some strange reason you can open up the Eight Gates during it. When the alcohol wheres off any user of this technique will have a wicked hangover. For each turn this is active, this technique will drain 1 chakra.- Duration of Hangover
Genin/High Genin=5 Rounds
Chunnin=4 Rounds
Special Jounin=3 Rounds
Jounin/ANBU=2 Rounds
Sannin/Kage=1 Round
(Effects of Hangover will cause you unable to utilize any Jutsus while under its effects, as well as being extremely disoriented by the extreme pain.)
Name: Meiteisoushin [Drunken Stupor]
Type: Taijutsu
Sub-type: Suiken
Rank: D
Orientation: Supplementary
Cost:
Effects: Drunken stupor prevents the user from feeling pain due to the fact that the pain sensors in there brain are not responding. However, once you have sobered, the pain will become intense, forming into a hangover. Not feeling pain does not prevent them from feeling when they are struck, nor does it allow them to ignore damage that effects the body in other ways. This technique automatically activates after Inebriation and has no cost to activate. It ends when Inebriation does.
Name: Meiteigatsuku [Drunken Awareness]
Type: Taijutsu
Sub-type: Suiken
Rank: D
Orientation: Supplementary
Cost:
Effects: Though inebriated the users awareness of his surroundings is unusually superior, making him even harder to hit even when he is drunk. This frustrating his opponents and makes them lose focus, his reflexive ability beyond normal, both in how he moves and how efficiently. This technique automatically activates upon Inebriation being used, and costs no chakra. This ends when Inebriation ends.
Name: Muishiki Panchi [Pass-out Punch]
Type: Taijutsu
Sub-type: Suiken
Rank: D
Orientation: Defensive
Cost:
Effects: The Pass-out Punch is used when the user passes out drunk and lays on the ground asleep until his opponent drops his guard and comes with in a few feet of the user then in one rapid and fluid motion the user leaps to his feet and punches the opponent right in the face. Has an E-rank cost.
Name: Meiteikuma [Drunken Bear]
Type: Taijutsu
Sub-type: Suiken
Rank: C
Orientation: Offensive
Cost:
Effects: The drunk Shinobi will blast forward at a target, identical to the manner of Kumoretsu. However, instead of using their fists, the Suiken user iwll instead utilize their mouth. With a combination of deadly fangs enhanced by chakra and rancid breath, the user will attempt to bite an opponent, their teeth puncturing the enemy's body. This has a D-rank cost.
Name: Meiteigai [Drunken Spirit]
Type: Taijutsu
Sub-type: Suiken
Rank: C
Orientation: Defensive
Cost:
Effects: This functions in the same manner as Kigai, however, the user's speed is not at all impeded due to the distorted will of the user, the chakra skin layer light when moving and immediately becoming hard when struck. This auto-shielding allows the user to move freely, making the drunk fighter not only hard to hit but difficult to bet
Name: Meitei Bouseki [Drunken Spin]
Type: Taijutsu
Sub-type: Suiken
Rank: C
Orientation: Defensive, Offensive
Cost:
Effects: The user will sluggishly begin spinning, seemingly becoming dizzy. In reality, however, as soon as an opponent nears the user their speed will ludicrously increase, becoming a torrent of leg and fist strikes that will knock away anything near them. This attack is similar to Bousekitade, but stronger. Has a D-rank Cost.
Name: Shimaru Renge [Sobering Lotus]
Type: Taijutsu
Sub-type: Suiken
Rank: B
Orientation: Offensive
Cost:
Effects: This technique is used like the primary lotus, in which it requires the First Gate open to use it. This technique typically uses Drunken Shoufuu instead of a regular Shoufuu to launch a foe. The force from the final blow of this technique sobers you by 4 posts of inebriation and can only be used once per gate. This attack functions exactly like Primary Lotus, but more powerful. Has a C-rank cost. See Primary Lotus for more information.
Name: Futsukayoi Renge [Hangover Lotus]
Type: Taijutsu
Sub-type: Suiken
Rank: A
Orientation: Offensive
Cost:
Effects: This technique is used like the Reverse lotus and it requires up to the Fourth Gate opened. the combined force of the blows from this sobers you 8 posts from inebriation. If you have less than 8 posts left in inebriation you can not use this technique. This attack functions exactly like Hidden Lotus, but more powerful. Has a B-rank cost. See Reverse Lotus for more information.
Sake Bottle Sizes
- Spoiler:
Small – 1L = 4 ochoko Can carry 4 as an accessory
Average-2L = 5 ochoko can carry 3 as an accessory
Flask-3L= 8 ochoko can carry 2 as an accessory
Large – 4L = 16 ochoko can carry 1 as an accessory
Seishou Kentou [Energy Boxing]
A style that was developed by the Shodaime Kazekage of Sunagakure no sat, Energy Boxing is an offensive style that includes powerful punches and blasts of ninjutsu energy, enough to crush bolders or burn skin. This style consists of what the Kazekage embodies, determination. By determination and waiting for a perfect chance to strike the user is able to go with quick powerful hit's, or release energy blasts from their fists.
- Spoiler:
- Name: Zen Fukku (Right Hook)
Type: Taijutsu
Sub-type: Seishou Kentou
Rank: D
Orientation: Offensive/Defensive
Cost: 2
Effects: This jutsu is one of the most basic jutsu in the arsenal of the user's of Seishou Kentou. This jutsu has the user adopt a hunched stance with his fists in front of his chest, when going into combat the user moves forward and strikes towards the enemy's head or chest with his right hand, but keeping the left hand at body level to be able to defend.
Name: Nibai Fukku (Double Hook)
Type: Taijutsu
Sub-type: Seishou Kentou
Rank: D
Orientation: Offensive
Cost: 3
Effects: This jutsu is very similar to the Zen Fukku technique, the player adopt's Seishou Kentou's stance and moves into combat. After closing in on the opponent the user strikes with his right hand towards the head or body while the left hand strikes at the opposite choice of the right arm.
Name: Sanjuu Kiru (Triple Kill)
Type: Taijutsu
Sub-type: Seishou Kentou
Rank: D
Orientation: Offensive
Cost: 5
Effects: Sanjuu Kiru is a variation of the Nibai Fukku technique in it's usage of more then one strike in a row. This attack uses the user into the Seishou Kentou battle stance, and like the others requires the player to move in to close quarters against the opponent. Once in close quarters the user strikes hard with his right arm then striking with his left, if the right arm connects or misses makes no difference, as the right arm strikes upwards for an uppercut against the opponents jaw.
Name: Hayai Dageki (Quick Strike)
Type: Taijutsu
Sub-type: Seishou Kentou
Rank: C
Orientation: Offensive
Cost: 5+2 per extra strike
Effects: While the strikes of Seishou Kentou are usually very strong they can also be very fast. This attack uses the body's ability to use chakra to make their fists strike faster, in a form of a cheap stimulent so to say. Entering the boxing stance the user channels chakra into his arm's and strikes extremely fast and can continue to strike as long as the user floods power to his arms.
Name: Genjuu Ude (Strong Arm)
Type: Taijutsu
Sub-type: Seishou Kentou
Rank: C
Orientation: Offensive
Cost: 7
Effects: An evolution of the Zen Fukku technique this attack proves that there is only one thing you should fear more then the right hook, the left hook. This jutsu is achieved using the same concept as the Hayai Dageki attack by focusing chakra into a single arm. Going into the boxing stance the user feints with their right arm and strikes with the left hand, upon impact the user releases the chakra stored in his arm to achieve a strong bone breaking attack.
Name: Zanzou (Afterimage)
Type: Taijutsu
Sub-type: Seishou Tentou
Rank: B
Orientation: Supplementary
Cost: 8
Effects: This jutsu is one that is not directly offensive compared to the other jutsu in Seishou Tentou. This jutsu concentrates on the user's footwork. By focusing energy in their leg's like in the Hayai Dageki technique the user moves forward at great speed, causing an afterimage like effect behind the user as they move. However at moving such a speed this jutsu is hard to control movement. Level 2 Speed and Agility Required.
Name: Saidai Taihou (Maximum Cannon)
Type: Taijutsu/Ninjutsu
Sub-type: Seishou Tentou
Rank: B
Orientation: Offensive
Cost: 10
Effects: This jutsu is a combonation effort of both ninjutsu and taijutsu, the jutsu starts out with a set of hand seal's, after the hand seals are complete the user performs the steps for the Genjuu Ude attack but instead of releasing the chakra as a physical strike the user fires out a large blast of chakra from their fist. Requires Tai 2 and Nin 1 at least
Name: Saidai Sanjuu Taihou (Maximum Triple Cannon)
Type: Taijutsu/Ninjutsu
Sub-type: Seishou Tentou
Rank: A
Orientation: Offensive
Cost: 18
Effects: This jutsu is the most destructive of all in the Seishou Tentou style, the jutsu starts with a set of hand seal's, once the hand seals are finished the user charges forward with chakra charged into both arm's. Once close enough the user strikes in quick succession with three strikes, each one possessing the strength of the maximum cannon. Requires Tai 2 and Nin 1 at least
~This page is credit to Naruto: Joukaiden~
http://joukaiden.forumotion.com/t33-taijutsu-styles
Re: Taijutsu Page
Kenjutsu
Kenjutsu are considered a sub-type of Taijutsu, functioning in much the same ways. The literal definition of Kenjutsu is "Sword Techniques"- However, for the sake of simplicity, all weapon-based arts are called Kenjutsu. Kenjutsu are different from standard taijutsu in the fact that they revolve around the usage of a specific tool, be it sword, bow, axe, or similar weapon. Kenjutsu thus almost always require a weapon to use. Kenjutsu share the same traits as taijutsu in their lack of hand seals, though like Tai they may have equivalents, such as specific movements or requirements to use. Kenjutsu, like Taijutsu, are classified into Styles which are Open or Hidden. Also like Taijutsu, Custom Kenjutsu may be made. Like Taijutsu, typically only Open styles will be listed.
Kenjutsu are considered a sub-type of Taijutsu, functioning in much the same ways. The literal definition of Kenjutsu is "Sword Techniques"- However, for the sake of simplicity, all weapon-based arts are called Kenjutsu. Kenjutsu are different from standard taijutsu in the fact that they revolve around the usage of a specific tool, be it sword, bow, axe, or similar weapon. Kenjutsu thus almost always require a weapon to use. Kenjutsu share the same traits as taijutsu in their lack of hand seals, though like Tai they may have equivalents, such as specific movements or requirements to use. Kenjutsu, like Taijutsu, are classified into Styles which are Open or Hidden. Also like Taijutsu, Custom Kenjutsu may be made. Like Taijutsu, typically only Open styles will be listed.
Kyoukan (Assassin)
- Spoiler:
- Name: Tejina [Sleight of Hand]
Type: Taijutsu
Sub-type: Kyoukan
Rank: D
Orientation: Offensive
Cost:
Effects: A trick-technique utilized to surprise unwary foes, the Shinobi utilized a variety of visually illusions to jab at a foe seemingly unarmed, only for a small weapon (Such as a Kunai), to suddenly flicker into their hands. Because of the sudden shift in the attack style, it attempts to catch the unwary foe off-guard and strike an easy blow. Requires Level One Assassination.
Name: Kyokugi [Acrobatic Feet]
Type: Taijutsu
Sub-type: Kyokan
Rank: D
Orientation: Supplementary
Cost:
Effects: A technique whose basis is the "Walking" Technique, Kyokugi is a technique practiced by those wishing to deftly cross the battlefield in a erratic and unpredictable manner. The user takes a familiar concept, drawing chakra into their feet. In this variation, however, rather then becoming adheisive or merely standing upon a surface, this form of the jutsu creates chakra "Springs" upon the soles, which project a user forward. This essentially allows the user to bounce across the battlefield in a rapid manner, either distracting a foe or merely getting across tedious obstacles. Requires Level Two Assassination
Name: Tsukire [Moon Slice]
Type: Kenjutsu
Sub-type: Kyoukan
Rank: D
Orientation: Offensive
Cost:
Effects: An attack where an enemy will rush an opponent, apparently trying to stab a foe, only to launch themselves over an enemy, jumping in a path similar to a crescent moon while slashing at a foe's shoulder/neck/head. This allows the user to simultaneously surprise a foe, move behind them, and strike them from above.
Name: Shinjutsu [Acupuncture]
Type: Taijutsu
Sub-type: Kyokan
Rank: C
Orientation: Offensive
Cost:
Effects: This technique is utilized by a Shinobi to improve their ability to strike at the specific points of an enemy's body, aiming at the nervous system in order to cut off the connection of the body part to the brain. Thus, disabling an enemy by striking at specific points. Utilizing projectiles or blades, the shinobi will coat it with chakra, aiming at an opponent's body in order to strike it in such a way, spreading the chakra into the body to cut off it's connection for a short time-period.
Name: Boushikibou [Hat Trick]
Type: Kenjutsu
Sub-type: Kyoukan
Rank: C
Orientation: Offensive
Cost:
Effects: A technique that relies on chakra enhanced projectiles, the ninja will throw three knives, needles, or similar weapon at an opponent. The first shall be thrown normally, the next chakra-enhanced, the last containing an immense amount of force behind it. The purpose of this technique is to penetrate armors and defenses. The first blade shall strike the defense, the next pushing it further in, and the last striking it to push the blade in deeper, cracking bones if necessary. Each transfers their force to the next blade, surprising the enemy and breaking an opponent's defenses. Requires Level Two Assassination
Name: Kagekamen [Shadow Mask]
Type: Kenjutsu
Sub-type: Kyoukan
Rank: C
Orientation: Supplementary
Cost:
Effects: This technique utilizes a cloak, robe, or some other form of clothing that is capable of covering the majority of the body. The user will cover the garment will chakra, utilizing it to alter the color to fit the landscape, much like a chameleon in order to hide themselves. Weapons, body parts outside of the garment, are not effected by this. This technique does not provide true invisibility, but merely camouflage. An object striking the altered garment will disrupt the technique, ending it. Requires Level Two Assassination
Name: Bakuken [Bomb Fist]
Type: Kenjutsu
Sub-type: Kyoukan
Rank: B
Orientation: Offensive
Cost:
Effects: The shinobi shall secretly place an explosive tag upon their hand, typically upon their palm in order to hide it when making a fist. Upon nearing a foe they will ignite the tag and strike an enemy, attacking them seconds before the explosion. They will cover they hand with chakra and push the energy forward, thus directing the majority of the explosion towards an enemy. They will take damage from their proximity to the blast but reduced, the majority of the force being projected towards an enemy.
Name: Sōshōryū [Twin Rising Dragons]
Type: Kenjutsu
Sub-type: Kyoukan
Rank: B
Orientation: Offensive
Cost:
Effects: A technique that allows a ninja to manipulate several dozens of weapons by manipulating a string, sending chakra impulses in order to move the weapons in whatever manner he desires. This allows him to levitate and coordinate the weapons, surrounding a foe with them and slicing an enemy to pieces. The more weapons utilized, the stronger and more difficult this technique is to face. Requires strings of some sort to manipulate them. Requires Level Two Assination
Name: Ryuuchou no waza [Art of Flowing]
Type: Kenjutsu
Sub-type: Kyoukan
Rank: B
Orientation: Supplementary
Cost:
Effects: This technique is a jutsu that relaxes the body, the chakra soothing the muscle and relieving the stress and pain of the body. This causes the body to become lithe, responsive, and literately "Flow" around an opponent. It is not an increase in muscle force nor actually speed as much as it allows the user to remain calm and allow them to become precise, lessening by far-chance possible mistakes. As such this technique allows a shinobi to become closer to "Perfection", moving around a foes assault with the least amount of effort and striking with grace. Thus, their accuracy of blows and ability to dodge an enemies attacks are increased noticeably, ignoring weariness and wounds. Requires Level Three Assassination.
Senkouken (Flash Blade)
- Spoiler:
Name: Shunpo [Flash Step]
Type: Taijutsu
Sub-type: Senkouken
Rank: D
Orientation: Supplementary
Cost:
Effects: The first principle of Senkouken is speed- Being able to act quickly and efficiently. Senkou's core move thus is a technique that allows the user to propel themselves forward by allowing for a sudden push of chakra to strike from their feet onto the ground, propelling themselves at a speed that their movements become a blur. Skilled user's may project themselves at a point where they are no longer seen, and may utilize multiple steps in their attack. Senkouken is not a maintainable technique. Requires Level I Speed and Agility.
Name: Danmaku [Barrage]
Type: Taijutsu
Sub-type: Senkouken
Rank: D
Orientation: Offensive, Defensive
Cost:
Effects: The second principle of Senkouken is to cut. To slice through resistance, be it stone, steel, or flesh. The ability to perform efficiently through whatever they face. Danmaku allows one to energize their arms and allowing them to let out a barrage of slices, none particularly powerful but numerous. Being able to strike at an insane rate is key, as it will allow you to slip through a foe's defenses. This technique is tiring for the arms, however, as the chakra utilized tears at the muscles. Veterans strive to be able to perform simultaneous barrages. Requires Level One Speed and Agility.
Name: Batto [Draw]
Type: Taijutsu
Sub-type: Senkouken
Rank: D
Orientation: Defensive
Cost:
Effects: The third principle of Senkouken. Act. To know when to fight, how to fight. Not merely reflex but accuracy is what is necessary for a swordsman. Batto focuses on that discipline. By storing chakra into the sheath of a sword via transferring it through the sword in a similar manner to Shunpo. When the Senkou user draws his blade it will be propelled by a sudden push of force from the chakra. With this method, he may cut forward at a strength greater then his other strikes.
Name: Senka [Flash Blossom]
Type:
Sub-type:
Rank: C
Orientation: Offensive
Cost:
Effects: Senka is a specialized battojutsu that combines the first and third principles in order to silence a foe in a beautiful display. As with all battojutsus, the user begins by sheathing his blade and gathering his chakra to his feet in order to perform shunpo. Upon moving at a foe, they will draw the blade and at the same time begin to spin. Because of this movement, the user will be able to cut a foe not once but twice- The Initial blow from the first draw when they are in front of the opponent, and the second from the spin returning as they pass their foe. Because of the combined force of the shunpo, spin, and draw it is difficult move to defend against. Requires Level Two Speed and Agility.
Name: Tsubame Gaeshi [Swallow Reversal]
Type: Taijutsu
Sub-type: Senkouken
Rank: C
Orientation: Defensive
Cost:
Effects: A technique that was contributed to the style by a famous Samurai, the founder of the style altered the move to fit his own style. Tsubame Gaeshi combines the second and third principles, being able to cut at great speed and timing. This technique, in turn, involves two precise furious cuts. The user will begin with a downward cut in order to lure them in, apparently giving a foe an opening from the initial strike. In reality, it is merely a trap. Once the enemy nears, the user will spin the blade around in his hand and cut upward, chakra within the arm/s propelling it upward, mimicking the movements of the Swallow. Requires Level Two Speed and Agility.
Name: Hirameki [Flicker]
Type: Taijutsu
Sub-type: Senkouken
Rank: C
Orientation: Supplementary
Cost:
Effects: This jutsu relies on chakra being transferred down the hilt, causing the blade to glow vibrantly. When the user moves the blade, an optical illusion will be cause, the light of the blade moving a half-second before the actual one. This technique thus is able to slip past defenses by deceiving a foe's reactions. This makes fighting against the swordsman quite a challenge.
Name: Amatsukatta [Heavenly Cutter]
Type: Taijutsu
Sub-type: Senkouken
Rank: B
Orientation: Offensive
Cost:
Effects: A jutsu that utilizes the sword draw, like with Batto the user will transfer chakra down the hilt along the blade, concentrated it at a single point- The edge. When drawn the user will cut forward, a blade of chakra being released from the edge. This chakra blade will fling itself forward, slicing against objects in it's path. Even stone may be broken by this move.
Name: Gatotsu [Wolf's Fang]
Type: Taijutsu
Sub-type: Senkouken
Rank: B
Orientation: Offensive
Cost:
Effects: One of the few lunging techniques of Senkouken that do not rely on the third principle, Batto, Gatotsu begins like most lunging stances, the user drawing the blade and balancing the end of the blade with his fingers- Save that the blade is flipped, the sharp edge of the sword up. This characteristic, unusual in most forms. Upon doing so they will apply chakra from their fingers at the utmost tip of the blade, sharpening in to the point where it may pierce even steel. Once done so the user will lunge forward at an enemy, utilizing a stab attack to take advantage of the improve point. Once pierce by the initial steel, the attack will be able to slide easily through a foe, meeting no other resistance.
Name: Hayate [As fast as the Wind]
Type: Taijutsu
Sub-type: Senkouken
Rank: B
Orientation: Defensive
Cost:
Effects: A technique that combines the first and second principles, the user will utilized simultaneous flash steps and the blade to create a phenomenal defense. By utilizing flash step while spinning upon a leg, the user will rotate at high speeds. By then performing an additional one once the shunpo begins to slow, they move at an even faster rate, acquiring the previously gained momentum, while at the same time releasing an array of cuts creates a powerful whirlwind of steel, moving at such a speed that it seems that even the wind is caused. But the secret of this move lies on the rotation once maximized to cause a short-range vortex, drawing objects into this nightmare of blades. Requires Level Three Speed and Agility.
Name: Kamikaze [God's Wind]
Type: Taijutsu
Sub-type: Senkouken
Rank: A
Orientation: Offensive, Defensive
Cost:
Effects: A technique of mastery, this move combines all three core principles- Batto, Shunpo, and Danmaku- To create the Kamikaze. This technique utilizes the earlier techniques, Hayate and Amatsukatta, into a single technique. The move begins identically to Hayate, utilizing shunpos to rotate the user faster and faster. However, rather then mere cuts, the user will combine Draw and Cut to perform rather then mere slashes a barrage of force blades by performing Amatsukatta simultaneously, rapidly drawing and re-sheathing the blade to fling these deadly waves of chakra in all directions, a move that may easily annihilate a group of foes. Danmaku itself strains the arm, causing the muscles to tire easily- However, to constantly draw and sheath the sword while at the same time focusing chakra along the edge of the sword causes severe internal damage to a normal human's muscles, to the point that prolonged use or simultaneous one's may cause permanent damage. Because of this, Kamikaze is not simply reserved for Masters out of the wish for secrecy, but also out of protection. This technique requires three chakra to maintain each turn instead of one. Requires Master Level Speed and Agility.
Torasshu (Tiger Rush)
- Spoiler:
- Name: Assaihira Toushou [Crushing Palm Sword Cut]
Type: Taijutsu
Sub-type: Torasshu
Rank: D
Orientation: Offensive
Cost:
Effects: A user of Torasshu learns to use all available power in his attacks. Assaihira Toushou is a sword-based attack that relies on the user's strength to increase the speed and crushing power of the blow. The user does not cut- He thoroughly cracks his foes defense. The user will place their hand just above the dull side of the blade, just above the blade's guard. Upon striking at a foe they will smack the back of the blade, applying the full front of their strength to it in order to empower the cut, increasing the speed and ferocity of the blade. This technique does not require the Strength and Power, but it's effectiveness is based upon it.
Name: Touhaikeru [Backsword Kick]
Type: Taijutsu
Sub-type: Torasshu
Rank: D
Orientation: Offensive
Cost:
Effects: Iniatially, the concept would be strange to any untrained or knowledgable of Torasshu- Kicking a blade to empower a sword. The idea is almost comical, something one might expect to be a mere trick. Any whom had been struck by a Touhaikeru will know better. Much like Assaihira Toushou, the user will strike the dull side of the blade with his body mid-attack, launching in forward at a surprising speed. The human body has more power in it's leg than arms, making Touhaikeru more powerful than it's palm counterpart. However, the move requires a certain amount of balance, making it more difficult to utilize properly. Like the former technique, the jutsu does not require the Strength and Power skill, but it's effectiveness is based upon it.
Name: Tobutora [Leaping Tiger]
Type: Taijutsu
Sub-type: Omoirasshu
Rank: D
Orientation: Supplementary
Cost:
Effects: Tobutora utilizes the power in the legs to launch their body into the air, using unnatural human strength as the propellant. Orosu require stable ground in order to perform, due to the force being pressed against the surface the user is standing upon. The technique will launch the shinobi into the air like a human rocket, enabling them to escape the ground, reach high ground, and pounce upon an enemy from the air. Requires Strength and Power Lv.1
Name: Mawasu [Revolve]
Type: Taijutsu
Sub-type: Omoirasshu
Rank: C
Orientation: Supplementary
Cost:
Effects: This technique requires the user's weapon to have a form of string, rope, or similar cloth attached to the hilt of a weapon, typically the pommel. The user will spin their weapon in a circle, rotating it at high speeds above their head or to their side. The user will steadily add more force to their spinning, gathering an impressive amount of momentum. Beyond an intimidating show, an attack made after Mawasu has a noticeable amount of power, and can be utilized defensively against a foe.
Name: Sakeru [Tear]
Type: Taijutsu
Sub-type: Torasshu
Rank: C
Orientation: Offensive
Cost:
Effects: This technique relies on dragging the blade above their hand and lowering their body down towards the earth, clearly preparing to swing. Drawing chakra into their arms the ninja will accumulate enough force before swinging the sword much like a bat, the force such that the air itself is blown backward. It's rending power is such that it can cleave bones if a foe is foolish enough to stand in the way of the attack. Requires Strength and Power Lv.2.
Name: Toradan [Tiger Bullet]
Type: Taijutsu
Sub-type: Torasshu
Rank: C
Orientation: Offensive
Cost:
Effects: This technique utilizes what many would normally consider merely a case- The sheathe. This technique is typically utilized as an initial attack, and is one of the few projectile-sword based moves of Torasshu. The user will swing the still sheathed weapon at an opponent with such force that the sheath is launched at foe, striking at a foe with the force of canon. Requires Strength and Power Lv.1
Name: Toraneji [Tiger Screw]
Type: Taijutsu
Sub-type: Torasshu
Rank: B
Orientation: Offensive
Cost:
Effects: A technique especially designed to close the distance between a foe, the user will shift their body, twisting their body in preparation, typically waiting for the moment when a foe drops their guard. Then, utilizing the same air leap method as Orosu, the user will launch themselves into the air- Spiraling sideways, blade held close as they're flung towards their foe, striking at a foe only after the distance is close. Like Mawaru, this technique utilizes momentum as a cruel ally, falling upon the foe with the full force of their strength and gravity to crush a foe with their blade. Defending against this move is painfully difficult. Requires Lv.3 Strength and Power., Orosu, and Mawaru.
Name: Oodoradan [ Great Tiger Bullet ]
Type: Taijutsu
Sub-type: Torasshu
Rank: B
Orientation: Offensive
Cost:
Effects: No mere blunt tool is utilized with Oodoradan. This technique utilizes the sword itself, sacrificing the weapon in order to obtain a powerful missile capable of splitting skulls and metal alike. The method of usage is the same- A blade swung at an enemy with such force that accuracy is assured, tempered by the weight and quality of the weapon released. The greater the weight of the weapon the greater the impact. Requires Toradan.
Name: Tachikiru [Cutting Asunder]
Type: Taijutsu
Sub-type: Torasshu
Rank: B
Orientation: Offensive
Cost:
Effects: Tachikiru purpose is simple- Breaking through what stands in it's way. This technique is a charge, raising the blade/s and placing the user's arms in a backwards grip. The user will lower their body towards the ground, a runner's stance as they leer at their target. Then they will come, surging forward in an all-or-nothing attempt to break down what stands in their way, pushing with enough strength to crumble walls and bull-rush their foe. Requires Strength and Power Lv.3
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