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Welcome to Fall into Place! We are a intermediate to advance roleplay based in the Naruto universe. This site is non-canon, and is set after the collapse of the old ninja villages. Feel free to join the site and say hello! Also, make sure to read through all the rules present in the information board. The staff is also willing to answer any questions you may have. Have a great time roleplaying!Latest topics
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Marik's Battle Log [W.I.P]
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Marik's Battle Log [W.I.P]
-KNOWLEDGE & SKILL-
Genjutsu Knowledge
Level I: Allows the ninja the ability to use up to C-rank Genjutsu of a single sub-type.
Level II: Allows the ninja to use genjutsu up to B-rank of a single sub-type. Gets Genjutsu Resistance Level I effects.
Level III: Allows the ninja to use Genjutsu up to A rank of two sub-types. Gets Genjutsu Resistance Level II effects.
Master Level: Allows the ninja to use up to S-rank Genjutsu of three sub-types. Gets Genjutsu Resistance Level III effects.
Ninjutsu Knowledge
Level I: Allows the ninja to use basic Ninjutsu (note that some basic ninjutsu have other requirements).
Level II: Allows the ninja to use basic ninjutsu and jutsu from a primary element of his choice.
Level III: Allows the ninja to use basic ninjutsu and to have two ninjutsu elements. The second will only allow the ninja to use ninjutsu of lower rank than himself. The user gains a level one chakra trait for free.
Master Level: Allows the ninja to use basic ninjutsu, and three ninjutsu elements. The third element will only allow the ninja to use ninjutsu of lower rank then himself. The shinobi's mastery of ninjutsu has given them access to a single Yin-Yang Balance Element. The user gains a level two chakra trait for free.
20 / 20
Elemental Fusion
- Level I: The shinobi has become proficient enough with his own elemental chakra to fusion two elements together giving the shinobi access to a fusion element.
- Level II: The shinobi has become even more skilled with their elemental chakra that they are capable of fusing multiple elements giving them access to two fusion elements.
Genjutsu Resistance
- Level I: Allows the ninja to realize if he got trapped in a Genjutsu of the same rank, making it easier to make a plan of escape. Allows the use of Genjutsu Kai.
- Level II: Allows the ninja to realize if he got trapped in a Genjutsu of one rank higher. Also, allows the use of Genjutsu Hakai. Genjutsu of one sub-type require one less chakra to break.
- Level III: Allows the ninja to use Tadai Nentō. Genjutsu of one sub-type require two less chakra to break, and genjutsu of two sub-types require one less chakra to break.
Summoning
- Level I: Allows the ninja to summon a rank C creature. Requires at least Ninjutsu and Genjutsu Knowledge level II.
- Level II: Allows the ninja to summon a rank B creature.
Chakra Sensory
- Level I: Allows the shinobi to sense surrounding chakra, for comparison with its own or surrounding ones. Requires at least Ninjutsu and Genjutsu Knowledge level II. (Range: 100 meters)
Chakra Capacity
- Level I: Allows the shinobi to sustain a bit more Chakra. 10% more Chakra. Sannin/Kage ninjas will have a reduction of five CP over the total CP (applying skill bonus).
- Level II: Allows the shinobi to sustain a greater amount of Chakra. 20% more Chakra. Sannin/Kage ninjas will have a reduction of five CP over the total CP (applying skill bonus).
- Level III: Allows the shinobi to sustain a Large amount of Chakra, 30% more. Sannin/Kage ninjas will have a reduction of five CP over the total CP (applying skill bonus).
- Master Level: Allows the shinobi to sustain a Monstrous amount of Chakra. 50% more. Sannin/Kage ninjas will have a reduction of fifteen CP over the total CP (applying skill bonus)
Speed & Agility
- Level I: Gives the ninja more speed and agility than average ninja do, which allows them to dodge basic attacks with more efficiency. The shinobi can perform handseals are a faster rate than average. Requires at least Taijutsu Knowledge Level II.
- Level II: Gives the ninja more speed and agility than before, allowing him to dodge ranged attacks, such as shurikens with more efficiency. The shinobi can perform one-handed seals though at a slower rate than average.
- Level III: Allows the ninja to use speed related jutsus (Jutsus will have the requirement). The shinobi can perform single handed seals at a normal rate and their two handed seals are a blur.
- Master Level: Gives a huge boost on speed and agility. Every thing that requires speed or agility to do, is done with great facility by the ninja. The shinobi can perform multiple one-handed seals simaltaniously, and their two-handed seals are faster than the eye.
25 / 25
-TECHNIQUES-
Basic ninjutsu
- Spoiler:
- Name: Genjutsu Kai [Illusion Technique Release]
Type: Ninjutsu
Sub-type: Chakra
Rank: C
Orientation: Defensive
Cost: Equal the cost of the genjutsu. If it is B-rank, it costs 3 more to break, 5 if A, and 7 if S-rank.
Effects: This basic technique allows the user to stop their flow of chakra and reactivate it in a burst of energy, essentially restarting their body in order to rid themselves of harmful chakra influences, most notably that of genjutsu. This technique may break genjutsus consisting of one sub-type.
Name: Genjutsu Hakai [Illusion Technique High Release]
Type: Ninjutsu
Sub-type: Chakra
Rank: B
Orientation: Defensive
Cost:
Effects: Equal the cost of the genjutsu. If it is A-rank, it costs 3 more to break, and 5 more chakra to break if S-rank.
Effects: This advance technique allows the user to stop their flow of chakra and reactivate it in a burst of energy, essentially restarting their body in order to rid themselves of harmful chakra influences, most notably that of genjutsu. This technique may break genjutsus consisting of two or less sub-types. Requires Genjutsu Kai.
Name: Tadai Nentō [Heavy Mind]
Type: Ninjutsu
Sub-type: Chakra
Rank: A
Orientation: Defensive
Cost: Equal the cost of the genjutsu. If it is S-rank, this costs 3 more to break.
Effects: This master technique allows the user to stop their flow of chakra and reactivate it in a burst of energy, essentially restarting their body in order to rid themselves of harmful chakra influences, most notably that of genjutsu. This technique may break genjutsus consists of three or less sub-types. Requires Genjutsu Hakai.
Name: Shunshin no Jutsu [Body Flicker Technique]
Type: Ninjutsu
Sub-type: Basic Technique
Rank: D
Orientation: Supplementary
Cost:
Effects: This jutsu is a high-speed movement technique, allowing a ninja to move short distances at an almost untraceable speed. It is accomplished by using chakra to temporarily boost the user's reflexes. To an observer, it appears as if the user has teleported. A puff of smoke is occasionally used to disguise the user's movements; however, other methods can be taken from the environment used to disguise the movement such as a swarm of leaves.
Effects with Agility and Speed Skill:
Level I: May be used to move once in two posts, without chance of attacking/using jutsu right after.
Level II: May be used to escape once a post without chance of attacking/using jutsu right after.
Level III: May be used to move as often as the user wants with chance of attacking once.
Master Level: May be used as often as the user wants with possibility of combo attack and jutsu use after.
Name: Waza no Jutsu [Walking Technique]
Type: Ninjutsu
Sub-type: Chakra
Rank: E
Orientation: Supplementary
Cost:
Effects: This technique is a must for any Shinobi. Difficult for some genins, Waza consists of basic manipulation of chakra through the fit. This is done through two ways. First, they may concentrate chakra to their soles to because adhesive, allowing them to walk on normally impossible surfaces, such as walls or a tree. Second, the user may force their chakra downward to act as a method of balance which grants them the ability to walk on water. Both take a constant concentration of chakra, and thus must be maintained each turn of usage for one chakra. This does not require hand seals.
Name: Chakra Shūgō [Chakra Manifestation]
Type: Ninjutsu
Sub-type: Chakra
Rank: E
Orientation: Supplementary
Cost: N/A
Effects: The ability to draw from their reservoir of stamina in order to generate more chakra to use. This technique allows a ninja to take their body's energy in order to cast more jutsus during a battle. 10% of the Shinobi's Max chakra is replenished (Rounded down from .5). However, each time this is done it exhausts the body, due to the nature of forcing it go beyond it's safe limits. Each time further strains a user. This may be cast three times during a battle, with any further attempts causing a person to collapse. When performing Chakra Shugo, you may not have performed any jutsus this turn, nor may use any while doing this. Techniques in use may be maintained if they are of a supplementary or defensive nature. The chakra granted by this ability is added on your next turn. For purposes of percent, you use your Rank base. (Do not apply modifiers such as Chakra Capacity!)
Fuuton Ninjutsu
- Spoiler:
Name: Futon: Kazeken [Wind Blade]
Type: Ninjutsu
Sub Type: Futon
Rank: D
Orientation: Supplementary
Cost:
Effects: A basic wind technique that it utilized with a weapon, typically a blade. The user will apply their chakra to weapon, surrounding with a layer of their chakra. They will then begin to "Sharpen" the chakra, utilizing their wind affinity to create a tearing effect with whatever contacts the chakra. This will improve the cutting ability of the weapon, making attacks more deadly.
Name: Futon: Buki Tsubasa [Weapon Wings]
Type: Ninjutsu
Sub-type: Futon
Rank: D
Orientation: Supplementary, Offensive
Cost:
Effects: This technique is similar to Kazeken in the manner it used, the Shinobi transferring their chakra into a weapon. In this case the user will, rather then improving power, will increase the speed of thrown projectiles. When thrown, the transferred chakra will release it itself from the end of the weapon in the form of a gale, boosting the speed of the weapon's flight. This makes it harder for enemies to react to the weapon, and is useful for hitting quick targets.
Name:Futon: Ea-hazumi [Air Bound]
Type: Ninjutsu
Sub-type: Futon
Rank: D
Orientation: Supplementary
Cost:
Effects: A jutsu that is similar to the manner shinobi walk on water and trees, but far more dramatic in the manner it functions. The user will gather a large quantity of chakra beneath their foot as they raise it. Upon gathering sufficient energy, the user will stomp downward, compressing the air that they've gather until, like a spring, it explodes, flinging the ninja forward. This is useful for charging the enemy, quickly crossing the battlefield, and dodging attacks.
Name:Futon: Ea-hazumi [Air Bound]
Type: Ninjutsu
Sub-type: Futon
Rank: D
Orientation: Supplementary
Cost:
Effects: A jutsu that is similar to the manner shinobi walk on water and trees, but far more dramatic in the manner it functions. The user will gather a large quantity of chakra beneath their foot as they raise it. Upon gathering sufficient energy, the user will stomp downward, compressing the air that they've gather until, like a spring, it explodes, flinging the ninja forward. This is useful for charging the enemy, quickly crossing the battlefield, and dodging attacks.
Raiton
basic genjutsu
- Spoiler:
Name: Henge no Jutsu [Transformation Technique]
Type: Genjutsu
Sub-type: Basic
Rank: E
Orientation: Supplementary
Cost:
Effects: The Henge technique is an ability utilized by a ninja to alter their body to a limited degree, molding their chakra into the shape of another and giving it the appearance of said person. Finally, they alter their voice in order to fit their character. The transformation is far from perfect however, a disguise that keen eyes and ears can see through. Mannerisms, speaking patterns, and knowledge of the one copied are not necessarily known to the user of this technique. While this jutsu does imitate physical appearances, it does not grant any unique qualities. Bloodlines, mutations, and other body alterations are not granted upon the Henge user- They only appear to be. This jutsu is easily disrupted when struck.
Name: Bunshin no Jutsu [Replication Technique]
Type: Genjutsu
Sub-type: Basic
Rank: E
Orientation:
Cost:
Effects: A basic Genjutsu on which the user creates up to 5 copies of himself. This clones aren't real and are mainly used as a diversion. The clones can be destroyed like Kage Bunshin but they cannot hit a target. Because there are mere visual projections, they are not and do not effect their environment.
Name: Magen: Kokoni Arazu no Jutsu [Demonic Illusion: False Surroundings]
Type: Genjutsu
Sub-type: Basic
Rank: E
Orientation: Supplementary
Cost:
Effects: A simple Genjutsu used to hide an object by altering the appearance of the image. If the target comes in contact with the hidden object the genjutsu is broken.
Name: Henseiki [Voice Mimic]
Type: Genjutsu
Sub-type: Basic
Rank: E
Orientation: Supplementary
Cost:
Effects: An academy level illusion in which causes the target to perceive the user’s voice as someone else's. The user must have heard the voice they wish to imitate.
Name: Kori Shinchuu no Jutsu [Sly Mind Affect Technique]
Type: Genjutsu
Sub-type: Sight
Rank: E
Orientation: Supplementary
Cost:
Effects: A tricky illusion which causes the target to travel around in circles. If the ninja is unable to detect the illusion very quickly, they can become exhausted mentally and physically when they are unable to reach their desired target by traveling along the same path over and over.
sensory genjutsu
- Spoiler:
Name: Mateki: Mugen Onsa [Demonic Flute: Illusion Tune Chains]
Type: Genjutsu
Sub-type: Sensation + Visual + Audio
Rank: B
Orientation: Supplementary
Cost:
Effects: When music for this illusion is played on a flute, the opponent's mind enters a barren wasteland. While in this illusion the ninja feels retrained from the waist down by chains which bind the user as their skin and muscle begins to melt off their bones. Because they feel restrained in the illusion, they are retrained in real life as well.
Name: Kaben Kieru [Petal Assault]
Type: Genjutsu
Sub-type: Sensation + Visual
Rank: B
Orientation: Supplementary
Cost:
Effects: An illusion which causes the user to disperse into a flurry of flower petals. These petals will then swarm around the target, trapping them in a thick layer of petals and immobilizing them. This allows the user to strike at the helpless target with ease.
Name: Mokumoku Ki Satsu No Jutsu [Silent Tree Killing Technique]
Type: Genjutsu
Sub-type: Sensation + Visual
Rank: B
Orientation: Supplementary
Cost:
Effects: An illusion in which a giant tree instantly sprouts from the ground and entangles the target within its branches, leaving them open for an attack.
Name: Nehan Shōja no Jutsu [Temple of Nirvana]
Type: Genjutsu
Sub-type: Sensation + Visual
Rank: A
Orientation: Supplementary
Cost:
Effects: An illusion which makes white feathers fall from the sky that lull all those that are near to sleep.
Name: Sakujō Kibō no Jutsu [Illusionary Plants]
Type: Genjutsu
Sub-type: Sensation + Visual
Rank: D
Orientation: Supplementary
Cost:
Effects: This Genjutsu causes the target to see small flowers and weeds sprout up with great speed and capture them with their vines, squeezing them so tight that it feels as if they cannot get away.
Name: Kagai Bunshin no Jutsu [Mirror Clone Technique ]
Type: Genjutsu
Sub-type: Visual + Sensation
Rank: C
Orientation: Supplementary
Cost:
Effects: An alteration of the Bunshin technique, creating a Bunshin of the enemy that appears to actually be able to fight. In reality the target fighting nothing but in the target’s mind he really is fighting a copy of himself and the copy will not go away until he figures out how to destroy it, or dispels the genjutsu. This is good for exhausting their target and possibly making their target expose their weaknesses in order to destroy the copy.
basic taijutsu
- Spoiler:
basic goes here
taijutsu style
- Spoiler:
style goes here
used technique points / total technique points
remaining technique points
remaining technique points
-INVENTORY-
item kit goes here
accessories here
weapons here
Marik Swift- Noko Jonin

- Posts: 2
Join date: 2011-09-24
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